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soundmanager2.js

@license

SoundManager 2: JavaScript Sound for the Web

http://schillmania.com/projects/soundmanager2/

Copyright © 2007, Scott Schiller. All rights reserved. Code provided under the BSD License: http://schillmania.com/projects/soundmanager2/license.txt

V2.97a.20130101

/*global window, SM2_DEFER, sm2Debugger, console, document, navigator, setTimeout, setInterval, clearInterval, Audio, opera */
/*jslint regexp: true, sloppy: true, white: true, nomen: true, plusplus: true */

About this file

This is the fully-commented source version of the SoundManager 2 API, recommended for use during development and testing.

See soundmanager2-nodebug-jsmin.js for an optimized build (~11KB with gzip.) http://schillmania.com/projects/soundmanager2/doc/getstarted/#basic-inclusion Alternately, serve this file with gzip for 75% compression savings (~30KB over HTTP.)

You may notice and comments in this source; these are delimiters for debug blocks which are removed in the -nodebug builds, further optimizing code size.

Also, as you may note: Whoa, reliable cross-platform/device audio support is hard! ;)

(function(window, _undefined) {

"use strict";

var soundManager = null;

The SoundManager constructor.

@constructor @param {string} smURL Optional: Path to SWF files @param {string} smID Optional: The ID to use for the SWF container element @this {SoundManager} @return {SoundManager} The new SoundManager instance

function SoundManager(smURL, smID) {

soundManager configuration options list defines top-level configuration properties to be applied to the soundManager instance (eg. soundManager.flashVersion) to set these properties, use the setup() method – eg., soundManager.setup({url: ‘/swf/’, flashVersion: 9})

  this.setupOptions = {

    'url': (smURL || null),             // path (directory) where SoundManager 2 SWFs exist, eg., /path/to/swfs/
    'flashVersion': 8,                  // flash build to use (8 or 9.) Some API features require 9.
    'debugMode': true,                  // enable debugging output (console.log() with HTML fallback)
    'debugFlash': false,                // enable debugging output inside SWF, troubleshoot Flash/browser issues
    'useConsole': true,                 // use console.log() if available (otherwise, writes to #soundmanager-debug element)
    'consoleOnly': true,                // if console is being used, do not create/write to #soundmanager-debug
    'waitForWindowLoad': false,         // force SM2 to wait for window.onload() before trying to call soundManager.onload()
    'bgColor': '#ffffff',               // SWF background color. N/A when wmode = 'transparent'
    'useHighPerformance': false,        // position:fixed flash movie can help increase js/flash speed, minimize lag
    'flashPollingInterval': null,       // msec affecting whileplaying/loading callback frequency. If null, default of 50 msec is used.
    'html5PollingInterval': null,       // msec affecting whileplaying() for HTML5 audio, excluding mobile devices. If null, native HTML5 update events are used.
    'flashLoadTimeout': 1000,           // msec to wait for flash movie to load before failing (0 = infinity)
    'wmode': null,                      // flash rendering mode - null, 'transparent', or 'opaque' (last two allow z-index to work)
    'allowScriptAccess': 'always',      // for scripting the SWF (object/embed property), 'always' or 'sameDomain'
    'useFlashBlock': false,             // *requires flashblock.css, see demos* - allow recovery from flash blockers. Wait indefinitely and apply timeout CSS to SWF, if applicable.
    'useHTML5Audio': true,              // use HTML5 Audio() where API is supported (most Safari, Chrome versions), Firefox (no MP3/MP4.) Ideally, transparent vs. Flash API where possible.
    'html5Test': /^(probably|maybe)$/i, // HTML5 Audio() format support test. Use /^probably$/i; if you want to be more conservative.
    'preferFlash': true,                // overrides useHTML5audio. if true and flash support present, will try to use flash for MP3/MP4 as needed since HTML5 audio support is still quirky in browsers.
    'noSWFCache': false                 // if true, appends ?ts={date} to break aggressive SWF caching.

  };

  this.defaultOptions = {

the default configuration for sound objects made with createSound() and related methods eg., volume, auto-load behaviour and so forth

    'autoLoad': false,        // enable automatic loading (otherwise .load() will be called on demand with .play(), the latter being nicer on bandwidth - if you want to .load yourself, you also can)
    'autoPlay': false,        // enable playing of file as soon as possible (much faster if "stream" is true)
    'from': null,             // position to start playback within a sound (msec), default = beginning
    'loops': 1,               // how many times to repeat the sound (position will wrap around to 0, setPosition() will break out of loop when >0)
    'onid3': null,            // callback function for "ID3 data is added/available"
    'onload': null,           // callback function for "load finished"
    'whileloading': null,     // callback function for "download progress update" (X of Y bytes received)
    'onplay': null,           // callback for "play" start
    'onpause': null,          // callback for "pause"
    'onresume': null,         // callback for "resume" (pause toggle)
    'whileplaying': null,     // callback during play (position update)
    'onposition': null,       // object containing times and function callbacks for positions of interest
    'onstop': null,           // callback for "user stop"
    'onfailure': null,        // callback function for when playing fails
    'onfinish': null,         // callback function for "sound finished playing"
    'multiShot': true,        // let sounds "restart" or layer on top of each other when played multiple times, rather than one-shot/one at a time
    'multiShotEvents': false, // fire multiple sound events (currently onfinish() only) when multiShot is enabled
    'position': null,         // offset (milliseconds) to seek to within loaded sound data.
    'pan': 0,                 // "pan" settings, left-to-right, -100 to 100
    'stream': true,           // allows playing before entire file has loaded (recommended)
    'to': null,               // position to end playback within a sound (msec), default = end
    'type': null,             // MIME-like hint for file pattern / canPlay() tests, eg. audio/mp3
    'usePolicyFile': false,   // enable crossdomain.xml request for audio on remote domains (for ID3/waveform access)
    'volume': 100             // self-explanatory. 0-100, the latter being the max.

  };

  this.flash9Options = {

flash 9-only options, merged into defaultOptions if flash 9 is being used

    'isMovieStar': null,      // "MovieStar" MPEG4 audio mode. Null (default) = auto detect MP4, AAC etc. based on URL. true = force on, ignore URL
    'usePeakData': false,     // enable left/right channel peak (level) data
    'useWaveformData': false, // enable sound spectrum (raw waveform data) - NOTE: May increase CPU load.
    'useEQData': false,       // enable sound EQ (frequency spectrum data) - NOTE: May increase CPU load.
    'onbufferchange': null,   // callback for "isBuffering" property change
    'ondataerror': null       // callback for waveform/eq data access error (flash playing audio in other tabs/domains)

  };

  this.movieStarOptions = {

flash 9.0r115+ MPEG4 audio options, merged into defaultOptions if flash 9+movieStar mode is enabled

    'bufferTime': 3,          // seconds of data to buffer before playback begins (null = flash default of 0.1 seconds - if AAC playback is gappy, try increasing.)
    'serverURL': null,        // rtmp: FMS or FMIS server to connect to, required when requesting media via RTMP or one of its variants
    'onconnect': null,        // rtmp: callback for connection to flash media server
    'duration': null          // rtmp: song duration (msec)

  };

  this.audioFormats = {

determines HTML5 support + flash requirements. if no support (via flash and/or HTML5) for a “required” format, SM2 will fail to start. flash fallback is used for MP3 or MP4 if HTML5 can’t play it (or if preferFlash = true)

    'mp3': {
      'type': ['audio/mpeg; codecs="mp3"', 'audio/mpeg', 'audio/mp3', 'audio/MPA', 'audio/mpa-robust'],
      'required': true
    },

    'mp4': {
      'related': ['aac','m4a','m4b'], // additional formats under the MP4 container
      'type': ['audio/mp4; codecs="mp4a.40.2"', 'audio/aac', 'audio/x-m4a', 'audio/MP4A-LATM', 'audio/mpeg4-generic'],
      'required': false
    },

    'ogg': {
      'type': ['audio/ogg; codecs=vorbis'],
      'required': false
    },

    'wav': {
      'type': ['audio/wav; codecs="1"', 'audio/wav', 'audio/wave', 'audio/x-wav'],
      'required': false
    }

  };

HTML attributes (id + class names) for the SWF container

  this.movieID = 'sm2-container';
  this.id = (smID || 'sm2movie');

  this.debugID = 'soundmanager-debug';
  this.debugURLParam = /([#?&])debug=1/i;

dynamic attributes

  this.versionNumber = 'V2.97a.20130101';
  this.version = null;
  this.movieURL = null;
  this.altURL = null;
  this.swfLoaded = false;
  this.enabled = false;
  this.oMC = null;
  this.sounds = {};
  this.soundIDs = [];
  this.muted = false;
  this.didFlashBlock = false;
  this.filePattern = null;

  this.filePatterns = {

    'flash8': /\.mp3(\?.*)?$/i,
    'flash9': /\.mp3(\?.*)?$/i

  };

support indicators, set at init

  this.features = {

    'buffering': false,
    'peakData': false,
    'waveformData': false,
    'eqData': false,
    'movieStar': false

  };

flash sandbox info, used primarily in troubleshooting

  this.sandbox = {

    'type': null,
    'types': {
      'remote': 'remote (domain-based) rules',
      'localWithFile': 'local with file access (no internet access)',
      'localWithNetwork': 'local with network (internet access only, no local access)',
      'localTrusted': 'local, trusted (local+internet access)'
    },
    'description': null,
    'noRemote': null,
    'noLocal': null

  };

format support (html5/flash) stores canPlayType() results based on audioFormats. eg. { mp3: boolean, mp4: boolean } treat as read-only.

  this.html5 = {
    'usingFlash': null // set if/when flash fallback is needed
  };

file type support hash

  this.flash = {};

determined at init time

  this.html5Only = false;

used for special cases (eg. iPad/iPhone/palm OS?)

  this.ignoreFlash = false;

a few private internals (OK, a lot. :D)

  var SMSound,
  sm2 = this, globalHTML5Audio = null, flash = null, sm = 'soundManager', smc = sm + ': ', h5 = 'HTML5::', id, ua = navigator.userAgent, wl = window.location.href.toString(), doc = document, doNothing, setProperties, init, fV, on_queue = [], debugOpen = true, debugTS, didAppend = false, appendSuccess = false, didInit = false, disabled = false, windowLoaded = false, _wDS, wdCount = 0, initComplete, mixin, assign, extraOptions, addOnEvent, processOnEvents, initUserOnload, delayWaitForEI, waitForEI, setVersionInfo, handleFocus, strings, initMovie, preInit, domContentLoaded, winOnLoad, didDCLoaded, getDocument, createMovie, catchError, setPolling, initDebug, debugLevels = ['log', 'info', 'warn', 'error'], defaultFlashVersion = 8, disableObject, failSafely, normalizeMovieURL, oRemoved = null, oRemovedHTML = null, str, flashBlockHandler, getSWFCSS, swfCSS, toggleDebug, loopFix, policyFix, complain, idCheck, waitingForEI = false, initPending = false, startTimer, stopTimer, timerExecute, h5TimerCount = 0, h5IntervalTimer = null, parseURL, messages = [],
  needsFlash = null, featureCheck, html5OK, html5CanPlay, html5Ext, html5Unload, domContentLoadedIE, testHTML5, event, slice = Array.prototype.slice, useGlobalHTML5Audio = false, lastGlobalHTML5URL, hasFlash, detectFlash, badSafariFix, html5_events, showSupport, flushMessages,
  is_iDevice = ua.match(/(ipad|iphone|ipod)/i), isAndroid = ua.match(/android/i), isIE = ua.match(/msie/i), isWebkit = ua.match(/webkit/i), isSafari = (ua.match(/safari/i) && !ua.match(/chrome/i)), isOpera = (ua.match(/opera/i)), 
  mobileHTML5 = (ua.match(/(mobile|pre\/|xoom)/i) || is_iDevice || isAndroid),
  isBadSafari = (!wl.match(/usehtml5audio/i) && !wl.match(/sm2\-ignorebadua/i) && isSafari && !ua.match(/silk/i) && ua.match(/OS X 10_6_([3-7])/i)), // Safari 4 and 5 (excluding Kindle Fire, "Silk") occasionally fail to load/play HTML5 audio on Snow Leopard 10.6.3 through 10.6.7 due to bug(s) in QuickTime X and/or other underlying frameworks. :/ Confirmed bug. https://bugs.webkit.org/show_bug.cgi?id=32159
  hasConsole = (window.console !== _undefined && console.log !== _undefined), isFocused = (doc.hasFocus !== _undefined?doc.hasFocus():null), tryInitOnFocus = (isSafari && (doc.hasFocus === _undefined || !doc.hasFocus())), okToDisable = !tryInitOnFocus, flashMIME = /(mp3|mp4|mpa|m4a|m4b)/i,
  emptyURL = 'about:blank', // safe URL to unload, or load nothing from (flash 8 + most HTML5 UAs)
  overHTTP = (doc.location?doc.location.protocol.match(/http/i):null),
  http = (!overHTTP ? 'http:/'+'/' : ''),

mp3, mp4, aac etc.

  netStreamMimeTypes = /^\s*audio\/(?:x-)?(?:mpeg4|aac|flv|mov|mp4||m4v|m4a|m4b|mp4v|3gp|3g2)\s*(?:$|;)/i,

Flash v9.0r115+ “moviestar” formats

  netStreamTypes = ['mpeg4', 'aac', 'flv', 'mov', 'mp4', 'm4v', 'f4v', 'm4a', 'm4b', 'mp4v', '3gp', '3g2'],
  netStreamPattern = new RegExp('\\.(' + netStreamTypes.join('|') + ')(\\?.*)?$', 'i');

  this.mimePattern = /^\s*audio\/(?:x-)?(?:mp(?:eg|3))\s*(?:$|;)/i; // default mp3 set

use altURL if not “online”

  this.useAltURL = !overHTTP;

  swfCSS = {

    'swfBox': 'sm2-object-box',
    'swfDefault': 'movieContainer',
    'swfError': 'swf_error', // SWF loaded, but SM2 couldn't start (other error)
    'swfTimedout': 'swf_timedout',
    'swfLoaded': 'swf_loaded',
    'swfUnblocked': 'swf_unblocked', // or loaded OK
    'sm2Debug': 'sm2_debug',
    'highPerf': 'high_performance',
    'flashDebug': 'flash_debug'

  };

basic HTML5 Audio() support test try…catch because of IE 9 “not implemented” nonsense https://github.com/Modernizr/Modernizr/issues/224

  this.hasHTML5 = (function() {
    try {

new Audio(null) for stupid Opera 9.64 case, which throws notenougharguments exception otherwise.

      return (Audio !== _undefined && (isOpera && opera !== _undefined && opera.version() < 10 ? new Audio(null) : new Audio()).canPlayType !== _undefined);
    } catch(e) {
      return false;
    }
  }());

Public SoundManager API

Configures top-level soundManager properties.

@param {object} options Option parameters, eg. { flashVersion: 9, url: ‘/path/to/swfs/’ } onready and ontimeout are also accepted parameters. call soundManager.setup() to see the full list.

  this.setup = function(options) {

    var noURL = (!sm2.url);

warn if flash options have already been applied

    if (options !== _undefined && didInit && needsFlash && sm2.ok() && (options.flashVersion !== _undefined || options.url !== _undefined || options.html5Test !== _undefined)) {
      complain(str('setupLate'));
    }

TODO: defer: true?

    assign(options);

special case 1: “Late setup”. SM2 loaded normally, but user didn’t assign flash URL eg., setup({url:…}) before SM2 init. Treat as delayed init.

    if (noURL && didDCLoaded && options.url !== _undefined) {
      sm2.beginDelayedInit();
    }

special case 2: If lazy-loading SM2 (DOMContentLoaded has already happened) and user calls setup() with url: parameter, try to init ASAP.

    if (!didDCLoaded && options.url !== _undefined && doc.readyState === 'complete') {
      setTimeout(domContentLoaded, 1);
    }

    return sm2;

  };

  this.ok = function() {

    return (needsFlash?(didInit && !disabled):(sm2.useHTML5Audio && sm2.hasHTML5));

  };

  this.supported = this.ok; // legacy

  this.getMovie = function(smID) {

safety net: some old browsers differ on SWF references, possibly related to ExternalInterface / flash version

    return id(smID) || doc[smID] || window[smID];

  };

Creates a SMSound sound object instance.

@param {object} oOptions Sound options (at minimum, id and url parameters are required.) @return {object} SMSound The new SMSound object.

  this.createSound = function(oOptions, _url) {

    var cs, cs_string, options, oSound = null;

    cs = sm + '.createSound(): ';
    cs_string = cs + str(!didInit?'notReady':'notOK');

    if (!didInit || !sm2.ok()) {
      complain(cs_string);
      return false;
    }

    if (_url !== _undefined) {

function overloading in JS! :) ..assume simple createSound(id,url) use case

      oOptions = {
        'id': oOptions,
        'url': _url
      };
    }

inherit from defaultOptions

    options = mixin(oOptions);

    options.url = parseURL(options.url);

    if (options.id.toString().charAt(0).match(/^[0-9]$/)) {
      sm2._wD(cs + str('badID', options.id), 2);
    }

    sm2._wD(cs + options.id + ' (' + options.url + ')', 1);

    if (idCheck(options.id, true)) {
      sm2._wD(cs + options.id + ' exists', 1);
      return sm2.sounds[options.id];
    }

    function make() {

      options = loopFix(options);
      sm2.sounds[options.id] = new SMSound(options);
      sm2.soundIDs.push(options.id);
      return sm2.sounds[options.id];

    }

    if (html5OK(options)) {

      oSound = make();
      sm2._wD(options.id + ': Using HTML5');
      oSound._setup_html5(options);

    } else {

      if (fV > 8) {
        if (options.isMovieStar === null) {

attempt to detect MPEG-4 formats

          options.isMovieStar = !!(options.serverURL || (options.type ? options.type.match(netStreamMimeTypes) : false) || options.url.match(netStreamPattern));
        }

        if (options.isMovieStar) {
          sm2._wD(cs + 'using MovieStar handling');
          if (options.loops > 1) {
            _wDS('noNSLoop');
          }
        }

      }

      options = policyFix(options, cs);
      oSound = make();

      if (fV === 8) {
        flash._createSound(options.id, options.loops||1, options.usePolicyFile);
      } else {
        flash._createSound(options.id, options.url, options.usePeakData, options.useWaveformData, options.useEQData, options.isMovieStar, (options.isMovieStar?options.bufferTime:false), options.loops||1, options.serverURL, options.duration||null, options.autoPlay, true, options.autoLoad, options.usePolicyFile);
        if (!options.serverURL) {

We are connected immediately

          oSound.connected = true;
          if (options.onconnect) {
            options.onconnect.apply(oSound);
          }
        }
      }

      if (!options.serverURL && (options.autoLoad || options.autoPlay)) {

call load for non-rtmp streams

        oSound.load(options);
      }

    }

rtmp will play in onconnect

    if (!options.serverURL && options.autoPlay) {
      oSound.play();
    }

    return oSound;

  };

Destroys a SMSound sound object instance.

@param {string} sID The ID of the sound to destroy

  this.destroySound = function(sID, _bFromSound) {

explicitly destroy a sound before normal page unload, etc.

    if (!idCheck(sID)) {
      return false;
    }

    var oS = sm2.sounds[sID], i;

Disable all callbacks while the sound is being destroyed

    oS._iO = {};

    oS.stop();
    oS.unload();

    for (i = 0; i < sm2.soundIDs.length; i++) {
      if (sm2.soundIDs[i] === sID) {
        sm2.soundIDs.splice(i, 1);
        break;
      }
    }

    if (!_bFromSound) {

ignore if being called from SMSound instance

      oS.destruct(true);
    }

    oS = null;
    delete sm2.sounds[sID];

    return true;

  };

Calls the load() method of a SMSound object by ID.

@param {string} sID The ID of the sound @param {object} oOptions Optional: Sound options

  this.load = function(sID, oOptions) {

    if (!idCheck(sID)) {
      return false;
    }
    return sm2.sounds[sID].load(oOptions);

  };

Calls the unload() method of a SMSound object by ID.

@param {string} sID The ID of the sound

  this.unload = function(sID) {

    if (!idCheck(sID)) {
      return false;
    }
    return sm2.sounds[sID].unload();

  };

Calls the onPosition() method of a SMSound object by ID.

@param {string} sID The ID of the sound @param {number} nPosition The position to watch for @param {function} oMethod The relevant callback to fire @param {object} oScope Optional: The scope to apply the callback to @return {SMSound} The SMSound object

  this.onPosition = function(sID, nPosition, oMethod, oScope) {

    if (!idCheck(sID)) {
      return false;
    }
    return sm2.sounds[sID].onposition(nPosition, oMethod, oScope);

  };

legacy/backwards-compability: lower-case method name

  this.onposition = this.onPosition;

Calls the clearOnPosition() method of a SMSound object by ID.

@param {string} sID The ID of the sound @param {number} nPosition The position to watch for @param {function} oMethod Optional: The relevant callback to fire @return {SMSound} The SMSound object

  this.clearOnPosition = function(sID, nPosition, oMethod) {

    if (!idCheck(sID)) {
      return false;
    }
    return sm2.sounds[sID].clearOnPosition(nPosition, oMethod);

  };

Calls the play() method of a SMSound object by ID.

@param {string} sID The ID of the sound @param {object} oOptions Optional: Sound options @return {SMSound} The SMSound object

  this.play = function(sID, oOptions) {

    var result = false;

    if (!didInit || !sm2.ok()) {
      complain(sm + '.play(): ' + str(!didInit?'notReady':'notOK'));
      return result;
    }

    if (!idCheck(sID)) {
      if (!(oOptions instanceof Object)) {

overloading use case: play(‘mySound’,‘/path/to/some.mp3’);

        oOptions = {
          url: oOptions
        };
      }
      if (oOptions && oOptions.url) {

overloading use case, create+play: .play(‘someID’,{url:‘/path/to.mp3’});

        sm2._wD(sm + '.play(): attempting to create "' + sID + '"', 1);
        oOptions.id = sID;
        result = sm2.createSound(oOptions).play();
      }
      return result;
    }

    return sm2.sounds[sID].play(oOptions);

  };

  this.start = this.play; // just for convenience

Calls the setPosition() method of a SMSound object by ID.

@param {string} sID The ID of the sound @param {number} nMsecOffset Position (milliseconds) @return {SMSound} The SMSound object

  this.setPosition = function(sID, nMsecOffset) {

    if (!idCheck(sID)) {
      return false;
    }
    return sm2.sounds[sID].setPosition(nMsecOffset);

  };

Calls the stop() method of a SMSound object by ID.

@param {string} sID The ID of the sound @return {SMSound} The SMSound object

  this.stop = function(sID) {

    if (!idCheck(sID)) {
      return false;
    }

    sm2._wD(sm + '.stop(' + sID + ')', 1);
    return sm2.sounds[sID].stop();

  };

Stops all currently-playing sounds.

  this.stopAll = function() {

    var oSound;
    sm2._wD(sm + '.stopAll()', 1);

    for (oSound in sm2.sounds) {
      if (sm2.sounds.hasOwnProperty(oSound)) {

apply only to sound objects

        sm2.sounds[oSound].stop();
      }
    }

  };

Calls the pause() method of a SMSound object by ID.

@param {string} sID The ID of the sound @return {SMSound} The SMSound object

  this.pause = function(sID) {

    if (!idCheck(sID)) {
      return false;
    }
    return sm2.sounds[sID].pause();

  };

Pauses all currently-playing sounds.

  this.pauseAll = function() {

    var i;
    for (i = sm2.soundIDs.length-1; i >= 0; i--) {
      sm2.sounds[sm2.soundIDs[i]].pause();
    }

  };

Calls the resume() method of a SMSound object by ID.

@param {string} sID The ID of the sound @return {SMSound} The SMSound object

  this.resume = function(sID) {

    if (!idCheck(sID)) {
      return false;
    }
    return sm2.sounds[sID].resume();

  };

Resumes all currently-paused sounds.

  this.resumeAll = function() {

    var i;
    for (i = sm2.soundIDs.length-1; i >= 0; i--) {
      sm2.sounds[sm2.soundIDs[i]].resume();
    }

  };

Calls the togglePause() method of a SMSound object by ID.

@param {string} sID The ID of the sound @return {SMSound} The SMSound object

  this.togglePause = function(sID) {

    if (!idCheck(sID)) {
      return false;
    }
    return sm2.sounds[sID].togglePause();

  };

Calls the setPan() method of a SMSound object by ID.

@param {string} sID The ID of the sound @param {number} nPan The pan value (-100 to 100) @return {SMSound} The SMSound object

  this.setPan = function(sID, nPan) {

    if (!idCheck(sID)) {
      return false;
    }
    return sm2.sounds[sID].setPan(nPan);

  };

Calls the setVolume() method of a SMSound object by ID.

@param {string} sID The ID of the sound @param {number} nVol The volume value (0 to 100) @return {SMSound} The SMSound object

  this.setVolume = function(sID, nVol) {

    if (!idCheck(sID)) {
      return false;
    }
    return sm2.sounds[sID].setVolume(nVol);

  };

Calls the mute() method of either a single SMSound object by ID, or all sound objects.

@param {string} sID Optional: The ID of the sound (if omitted, all sounds will be used.)

  this.mute = function(sID) {

    var i = 0;

    if (sID instanceof String) {
      sID = null;
    }

    if (!sID) {

      sm2._wD(sm + '.mute(): Muting all sounds');
      for (i = sm2.soundIDs.length-1; i >= 0; i--) {
        sm2.sounds[sm2.soundIDs[i]].mute();
      }
      sm2.muted = true;

    } else {

      if (!idCheck(sID)) {
        return false;
      }
      sm2._wD(sm + '.mute(): Muting "' + sID + '"');
      return sm2.sounds[sID].mute();

    }

    return true;

  };

Mutes all sounds.

  this.muteAll = function() {

    sm2.mute();

  };

Calls the unmute() method of either a single SMSound object by ID, or all sound objects.

@param {string} sID Optional: The ID of the sound (if omitted, all sounds will be used.)

  this.unmute = function(sID) {

    var i;

    if (sID instanceof String) {
      sID = null;
    }

    if (!sID) {

      sm2._wD(sm + '.unmute(): Unmuting all sounds');
      for (i = sm2.soundIDs.length-1; i >= 0; i--) {
        sm2.sounds[sm2.soundIDs[i]].unmute();
      }
      sm2.muted = false;

    } else {

      if (!idCheck(sID)) {
        return false;
      }
      sm2._wD(sm + '.unmute(): Unmuting "' + sID + '"');
      return sm2.sounds[sID].unmute();

    }

    return true;

  };

Unmutes all sounds.

  this.unmuteAll = function() {

    sm2.unmute();

  };

Calls the toggleMute() method of a SMSound object by ID.

@param {string} sID The ID of the sound @return {SMSound} The SMSound object

  this.toggleMute = function(sID) {

    if (!idCheck(sID)) {
      return false;
    }
    return sm2.sounds[sID].toggleMute();

  };

Retrieves the memory used by the flash plugin.

@return {number} The amount of memory in use

  this.getMemoryUse = function() {

flash-only

    var ram = 0;

    if (flash && fV !== 8) {
      ram = parseInt(flash._getMemoryUse(), 10);
    }

    return ram;

  };

Undocumented: NOPs soundManager and all SMSound objects.

  this.disable = function(bNoDisable) {

destroy all functions

    var i;

    if (bNoDisable === _undefined) {
      bNoDisable = false;
    }

    if (disabled) {
      return false;
    }

    disabled = true;
    _wDS('shutdown', 1);

    for (i = sm2.soundIDs.length-1; i >= 0; i--) {
      disableObject(sm2.sounds[sm2.soundIDs[i]]);
    }

fire “complete”, despite fail

    initComplete(bNoDisable);
    event.remove(window, 'load', initUserOnload);

    return true;

  };

Determines playability of a MIME type, eg. ‘audio/mp3’.

  this.canPlayMIME = function(sMIME) {

    var result;

    if (sm2.hasHTML5) {
      result = html5CanPlay({type:sMIME});
    }

    if (!result && needsFlash) {

if flash 9, test netStream (movieStar) types as well.

      result = (sMIME && sm2.ok() ? !!((fV > 8 ? sMIME.match(netStreamMimeTypes) : null) || sMIME.match(sm2.mimePattern)) : null);
    }

    return result;

  };

Determines playability of a URL based on audio support.

@param {string} sURL The URL to test @return {boolean} URL playability

  this.canPlayURL = function(sURL) {

    var result;

    if (sm2.hasHTML5) {
      result = html5CanPlay({url: sURL});
    }

    if (!result && needsFlash) {
      result = (sURL && sm2.ok() ? !!(sURL.match(sm2.filePattern)) : null);
    }

    return result;

  };

Determines playability of an HTML DOM <a> object (or similar object literal) based on audio support.

@param {object} oLink an HTML DOM <a> object or object literal including href and/or type attributes @return {boolean} URL playability

  this.canPlayLink = function(oLink) {

    if (oLink.type !== _undefined && oLink.type) {
      if (sm2.canPlayMIME(oLink.type)) {
        return true;
      }
    }

    return sm2.canPlayURL(oLink.href);

  };

Retrieves a SMSound object by ID.

@param {string} sID The ID of the sound @return {SMSound} The SMSound object

  this.getSoundById = function(sID, _suppressDebug) {

    if (!sID) {
      throw new Error(sm + '.getSoundById(): sID is null/_undefined');
    }

    var result = sm2.sounds[sID];

    if (!result && !_suppressDebug) {
      sm2._wD('"' + sID + '" is an invalid sound ID.', 2);
    }

    return result;

  };

Queues a callback for execution when SoundManager has successfully initialized.

@param {function} oMethod The callback method to fire @param {object} oScope Optional: The scope to apply to the callback

  this.onready = function(oMethod, oScope) {

    var sType = 'onready',
        result = false;

    if (typeof oMethod === 'function') {

      if (didInit) {
        sm2._wD(str('queue', sType));
      }

      if (!oScope) {
        oScope = window;
      }

      addOnEvent(sType, oMethod, oScope);
      processOnEvents();

      result = true;

    } else {

      throw str('needFunction', sType);

    }

    return result;

  };

Queues a callback for execution when SoundManager has failed to initialize.

@param {function} oMethod The callback method to fire @param {object} oScope Optional: The scope to apply to the callback

  this.ontimeout = function(oMethod, oScope) {

    var sType = 'ontimeout',
        result = false;

    if (typeof oMethod === 'function') {

      if (didInit) {
        sm2._wD(str('queue', sType));
      }

      if (!oScope) {
        oScope = window;
      }

      addOnEvent(sType, oMethod, oScope);
      processOnEvents({type:sType});

      result = true;

    } else {

      throw str('needFunction', sType);

    }

    return result;

  };

Writes console.log()-style debug output to a console or in-browser element. Applies when debugMode = true

@param {string} sText The console message @param {object} sType Optional string: Log type of ‘info’, ‘warn’ or ‘error’, or object (to be dumped)

  this._writeDebug = function(sText, sType) {

pseudo-private console.log()-style output

    var sDID = 'soundmanager-debug', o, oItem;

    if (!sm2.debugMode) {
      return false;
    }

    if (hasConsole && sm2.useConsole) {
      if (sType && typeof sType === 'object') {

object passed; dump to console.

        console.log(sText, sType);
      } else if (debugLevels[sType] !== _undefined) {
        console[debugLevels[sType]](sText);
      } else {
        console.log(sText);
      }
      if (sm2.consoleOnly) {
        return true;
      }
    }

    o = id(sDID);

    if (!o) {
      return false;
    }

    oItem = doc.createElement('div');

    if (++wdCount % 2 === 0) {
      oItem.className = 'sm2-alt';
    }

    if (sType === _undefined) {
      sType = 0;
    } else {
      sType = parseInt(sType, 10);
    }

    oItem.appendChild(doc.createTextNode(sText));

    if (sType) {
      if (sType >= 2) {
        oItem.style.fontWeight = 'bold';
      }
      if (sType === 3) {
        oItem.style.color = '#ff3333';
      }
    }

top-to-bottom o.appendChild(oItem);

bottom-to-top

    o.insertBefore(oItem, o.firstChild);

    o = null;

    return true;

  };

last-resort debugging option

  if (wl.indexOf('sm2-debug=alert') !== -1) {
    this._writeDebug = function(sText) {
      window.alert(sText);
    };
  }

alias

  this._wD = this._writeDebug;

Provides debug / state information on all SMSound objects.

  this._debug = function() {

    var i, j;
    _wDS('currentObj', 1);

    for (i = 0, j = sm2.soundIDs.length; i < j; i++) {
      sm2.sounds[sm2.soundIDs[i]]._debug();
    }

  };

Restarts and re-initializes the SoundManager instance.

@param {boolean} resetEvents Optional: When true, removes all registered onready and ontimeout event callbacks. @param {boolean} excludeInit Options: When true, does not call beginDelayedInit() (which would restart SM2). @return {object} soundManager The soundManager instance.

  this.reboot = function(resetEvents, excludeInit) {

reset some (or all) state, and re-init unless otherwise specified.

    if (sm2.soundIDs.length) {
      sm2._wD('Destroying ' + sm2.soundIDs.length + ' SMSound objects...');
    }

    var i, j, k;

    for (i = sm2.soundIDs.length-1; i >= 0; i--) {
      sm2.sounds[sm2.soundIDs[i]].destruct();
    }

trash ze flash

    if (flash) {

      try {

        if (isIE) {
          oRemovedHTML = flash.innerHTML;
        }

        oRemoved = flash.parentNode.removeChild(flash);

        _wDS('flRemoved');

      } catch(e) {

Remove failed? May be due to flash blockers silently removing the SWF object/embed node from the DOM. Warn and continue.

        _wDS('badRemove', 2);

      }

    }

actually, force recreate of movie.

    oRemovedHTML = oRemoved = needsFlash = flash = null;

    sm2.enabled = didDCLoaded = didInit = waitingForEI = initPending = didAppend = appendSuccess = disabled = useGlobalHTML5Audio = sm2.swfLoaded = false;

    sm2.soundIDs = [];
    sm2.sounds = {};

    if (!resetEvents) {

reset callbacks for onready, ontimeout etc. so that they will fire again on re-init

      for (i in on_queue) {
        if (on_queue.hasOwnProperty(i)) {
          for (j = 0, k = on_queue[i].length; j < k; j++) {
            on_queue[i][j].fired = false;
          }
        }
      }
    } else {

remove all callbacks entirely

      on_queue = [];
    }

    if (!excludeInit) {
      sm2._wD(sm + ': Rebooting...');
    }

reset HTML5 and flash canPlay test results

    sm2.html5 = {
      'usingFlash': null
    };

    sm2.flash = {};

reset device-specific HTML/flash mode switches

    sm2.html5Only = false;
    sm2.ignoreFlash = false;

    window.setTimeout(function() {

      preInit();

by default, re-init

      if (!excludeInit) {
        sm2.beginDelayedInit();
      }

    }, 20);

    return sm2;

  };

  this.reset = function() {

Shuts down and restores the SoundManager instance to its original loaded state, without an explicit reboot. All onready/ontimeout handlers are removed. After this call, SM2 may be re-initialized via soundManager.beginDelayedInit(). @return {object} soundManager The soundManager instance.

    _wDS('reset');
    return sm2.reboot(true, true);

  };

Undocumented: Determines the SM2 flash movie’s load progress.

@return {number or null} Percent loaded, or if invalid/unsupported, null.

  this.getMoviePercent = function() {

Interesting syntax notes… Flash/ExternalInterface (ActiveX/NPAPI) bridge methods are not typeof “function” nor instanceof Function, but are still valid. Additionally, JSLint dislikes (‘PercentLoaded’ in flash)-style syntax and recommends hasOwnProperty(), which does not work in this case. Furthermore, using (flash && flash.PercentLoaded) causes IE to throw “object doesn’t support this property or method”. Thus, ‘in’ syntax must be used.

    return (flash && 'PercentLoaded' in flash ? flash.PercentLoaded() : null); // Yes, JSLint. See nearby comment in source for explanation.

  };

Additional helper for manually invoking SM2’s init process after DOM Ready / window.onload().

  this.beginDelayedInit = function() {

    windowLoaded = true;
    domContentLoaded();

    setTimeout(function() {

      if (initPending) {
        return false;
      }

      createMovie();
      initMovie();
      initPending = true;

      return true;

    }, 20);

    delayWaitForEI();

  };

Destroys the SoundManager instance and all SMSound instances.

  this.destruct = function() {

    sm2._wD(sm + '.destruct()');
    sm2.disable(true);

  };

SMSound() (sound object) constructor

@param {object} oOptions Sound options (id and url are required attributes) @return {SMSound} The new SMSound object

  SMSound = function(oOptions) {

    var s = this, resetProperties, add_html5_events, remove_html5_events, stop_html5_timer, start_html5_timer, attachOnPosition, onplay_called = false, onPositionItems = [], onPositionFired = 0, detachOnPosition, applyFromTo, lastURL = null, lastHTML5State;

    lastHTML5State = {

tracks duration + position (time)

      duration: null,
      time: null
    };

    this.id = oOptions.id;

legacy

    this.sID = this.id;

    this.url = oOptions.url;
    this.options = mixin(oOptions);

per-play-instance-specific options

    this.instanceOptions = this.options;

short alias

    this._iO = this.instanceOptions;

assign property defaults

    this.pan = this.options.pan;
    this.volume = this.options.volume;

whether or not this object is using HTML5

    this.isHTML5 = false;

internal HTML5 Audio() object reference

    this._a = null;

SMSound() public methods

    this.id3 = {};

Writes SMSound object parameters to debug console

    this._debug = function() {

      sm2._wD(s.id + ': Merged options:', s.options);

    };

Begins loading a sound per its url.

@param {object} oOptions Optional: Sound options @return {SMSound} The SMSound object

    this.load = function(oOptions) {

      var oSound = null, instanceOptions;

      if (oOptions !== _undefined) {
        s._iO = mixin(oOptions, s.options);
      } else {
        oOptions = s.options;
        s._iO = oOptions;
        if (lastURL && lastURL !== s.url) {
          _wDS('manURL');
          s._iO.url = s.url;
          s.url = null;
        }
      }

      if (!s._iO.url) {
        s._iO.url = s.url;
      }

      s._iO.url = parseURL(s._iO.url);

ensure we’re in sync

      s.instanceOptions = s._iO;

local shortcut

      instanceOptions = s._iO;

      sm2._wD(s.id + ': load (' + instanceOptions.url + ')');

      if (instanceOptions.url === s.url && s.readyState !== 0 && s.readyState !== 2) {
        _wDS('onURL', 1);

if loaded and an onload() exists, fire immediately.

        if (s.readyState === 3 && instanceOptions.onload) {

assume success based on truthy duration.

          instanceOptions.onload.apply(s, [(!!s.duration)]);
        }
        return s;
      }

reset a few state properties

      s.loaded = false;
      s.readyState = 1;
      s.playState = 0;
      s.id3 = {};

TODO: If switching from HTML5 –> flash (or vice versa), stop currently-playing audio.

      if (html5OK(instanceOptions)) {

        oSound = s._setup_html5(instanceOptions);

        if (!oSound._called_load) {

          s._html5_canplay = false;

TODO: review calledload / html5canplay logic

if url provided directly to load(), assign it here.

          if (s.url !== instanceOptions.url) {

            sm2._wD(_wDS('manURL') + ': ' + instanceOptions.url);

            s._a.src = instanceOptions.url;

TODO: review / re-apply all relevant options (volume, loop, onposition etc.)

reset position for new URL

            s.setPosition(0);

          }

given explicit load call, try to preload.

early HTML5 implementation (non-standard)

          s._a.autobuffer = 'auto';

standard

          s._a.preload = 'auto';

          s._a._called_load = true;

          if (instanceOptions.autoPlay) {
            s.play();
          }

        } else {

          sm2._wD(s.id + ': Ignoring request to load again');

        }

      } else {

        try {
          s.isHTML5 = false;
          s._iO = policyFix(loopFix(instanceOptions));

re-assign local shortcut

          instanceOptions = s._iO;
          if (fV === 8) {
            flash._load(s.id, instanceOptions.url, instanceOptions.stream, instanceOptions.autoPlay, instanceOptions.usePolicyFile);
          } else {
            flash._load(s.id, instanceOptions.url, !!(instanceOptions.stream), !!(instanceOptions.autoPlay), instanceOptions.loops||1, !!(instanceOptions.autoLoad), instanceOptions.usePolicyFile);
          }
        } catch(e) {
          _wDS('smError', 2);
          debugTS('onload', false);
          catchError({type:'SMSOUND_LOAD_JS_EXCEPTION', fatal:true});
        }

      }

after all of this, ensure sound url is up to date.

      s.url = instanceOptions.url;

      return s;

    };

Unloads a sound, canceling any open HTTP requests.

@return {SMSound} The SMSound object

    this.unload = function() {

Flash 8/AS2 can’t “close” a stream – fake it by loading an empty URL Flash 9/AS3: Close stream, preventing further load HTML5: Most UAs will use empty URL

      if (s.readyState !== 0) {

        sm2._wD(s.id + ': unload()');

        if (!s.isHTML5) {

          if (fV === 8) {
            flash._unload(s.id, emptyURL);
          } else {
            flash._unload(s.id);
          }

        } else {

          stop_html5_timer();

          if (s._a) {

            s._a.pause();
            html5Unload(s._a, emptyURL);

update empty URL, too

            lastURL = emptyURL;

          }

        }

reset load/status flags

        resetProperties();

      }

      return s;

    };

Unloads and destroys a sound.

    this.destruct = function(_bFromSM) {

      sm2._wD(s.id + ': Destruct');

      if (!s.isHTML5) {

kill sound within Flash Disable the onfailure handler

        s._iO.onfailure = null;
        flash._destroySound(s.id);

      } else {

        stop_html5_timer();

        if (s._a) {
          s._a.pause();
          html5Unload(s._a);
          if (!useGlobalHTML5Audio) {
            remove_html5_events();
          }

break obvious circular reference

          s._a._s = null;
          s._a = null;
        }

      }

      if (!_bFromSM) {

ensure deletion from controller

        sm2.destroySound(s.id, true);

      }

    };

Begins playing a sound.

@param {object} oOptions Optional: Sound options @return {SMSound} The SMSound object

    this.play = function(oOptions, _updatePlayState) {

      var fN, allowMulti, a, onready, startOK = true,
          exit = null;

      fN = s.id + ': play(): ';

default to true

      _updatePlayState = (_updatePlayState === _undefined ? true : _updatePlayState);

      if (!oOptions) {
        oOptions = {};
      }

first, use local URL (if specified)

      if (s.url) {
        s._iO.url = s.url;
      }

mix in any options defined at createSound()

      s._iO = mixin(s._iO, s.options);

mix in any options specific to this method

      s._iO = mixin(oOptions, s._iO);

      s._iO.url = parseURL(s._iO.url);

      s.instanceOptions = s._iO;

RTMP-only

      if (s._iO.serverURL && !s.connected) {
        if (!s.getAutoPlay()) {
          sm2._wD(fN +' Netstream not connected yet - setting autoPlay');
          s.setAutoPlay(true);
        }

play will be called in onconnect()

        return s;
      }

      if (html5OK(s._iO)) {
        s._setup_html5(s._iO);
        start_html5_timer();
      }

      if (s.playState === 1 && !s.paused) {
        allowMulti = s._iO.multiShot;
        if (!allowMulti) {
          sm2._wD(fN + 'Already playing (one-shot)', 1);
          exit = s;
        } else {
          sm2._wD(fN + 'Already playing (multi-shot)', 1);
        }
      }

      if (exit !== null) {
        return exit;
      }

edge case: play() with explicit URL parameter

      if (oOptions.url && oOptions.url !== s.url) {

load using merged options

        s.load(s._iO);
      }

      if (!s.loaded) {

        if (s.readyState === 0) {

          sm2._wD(fN + 'Attempting to load');

try to get this sound playing ASAP

          if (!s.isHTML5) {

assign directly because setAutoPlay() increments the instanceCount

            s._iO.autoPlay = true;
            s.load(s._iO);
          } else {

iOS needs this when recycling sounds, loading a new URL on an existing object.

            s.load(s._iO);
          }

HTML5 hack – re-set instanceOptions?

          s.instanceOptions = s._iO;

        } else if (s.readyState === 2) {

          sm2._wD(fN + 'Could not load - exiting', 2);
          exit = s;

        } else {

          sm2._wD(fN + 'Loading - attempting to play...');

        }

      } else {

        sm2._wD(fN);

      }

      if (exit !== null) {
        return exit;
      }

      if (!s.isHTML5 && fV === 9 && s.position > 0 && s.position === s.duration) {

flash 9 needs a position reset if play() is called while at the end of a sound.

        sm2._wD(fN + 'Sound at end, resetting to position:0');
        oOptions.position = 0;
      }

Streams will pause when their buffer is full if they are being loaded. In this case paused is true, but the song hasn’t started playing yet. If we just call resume() the onplay() callback will never be called. So only call resume() if the position is > 0. Another reason is because options like volume won’t have been applied yet. For normal sounds, just resume.

      if (s.paused && s.position >= 0 && (!s._iO.serverURL || s.position > 0)) {

https://gist.github.com/37b17df75cc4d7a90bf6

        sm2._wD(fN + 'Resuming from paused state', 1);
        s.resume();

      } else {

        s._iO = mixin(oOptions, s._iO);

apply from/to parameters, if they exist (and not using RTMP)

        if (s._iO.from !== null && s._iO.to !== null && s.instanceCount === 0 && s.playState === 0 && !s._iO.serverURL) {

          onready = function() {

sound “canplay” or onload() re-apply from/to to instance options, and start playback

            s._iO = mixin(oOptions, s._iO);
            s.play(s._iO);
          };

HTML5 needs to at least have “canplay” fired before seeking.

          if (s.isHTML5 && !s._html5_canplay) {

this hasn’t been loaded yet. load it first, and then do this again.

            sm2._wD(fN + 'Beginning load for from/to case');

            s.load({

TODO: was _oncanplay. Sounds wrong.

              oncanplay: onready
            });

            exit = false;

          } else if (!s.isHTML5 && !s.loaded && (!s.readyState || s.readyState !== 2)) {

to be safe, preload the whole thing in Flash.

            sm2._wD(fN + 'Preloading for from/to case');

            s.load({
              onload: onready
            });

            exit = false;

          }

          if (exit !== null) {
            return exit;
          }

otherwise, we’re ready to go. re-apply local options, and continue

          s._iO = applyFromTo();

        }

        sm2._wD(fN + 'Starting to play');

        if (!s.instanceCount || s._iO.multiShotEvents || (!s.isHTML5 && fV > 8 && !s.getAutoPlay())) {
          s.instanceCount++;
        }

if first play and onposition parameters exist, apply them now

        if (s._iO.onposition && s.playState === 0) {
          attachOnPosition(s);
        }

        s.playState = 1;
        s.paused = false;

        s.position = (s._iO.position !== _undefined && !isNaN(s._iO.position) ? s._iO.position : 0);

        if (!s.isHTML5) {
          s._iO = policyFix(loopFix(s._iO));
        }

        if (s._iO.onplay && _updatePlayState) {
          s._iO.onplay.apply(s);
          onplay_called = true;
        }

        s.setVolume(s._iO.volume, true);
        s.setPan(s._iO.pan, true);

        if (!s.isHTML5) {

          startOK = flash._start(s.id, s._iO.loops || 1, (fV === 9 ? s._iO.position : s._iO.position / 1000), s._iO.multiShot);

          if (fV === 9 && !startOK) {

edge case: no sound hardware, or 32-channel flash ceiling hit. applies only to Flash 9, non-NetStream/MovieStar sounds. http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/media/Sound.html#play%28%29

            sm2._wD(fN + 'No sound hardware, or 32-sound ceiling hit');
            if (s._iO.onplayerror) {
              s._iO.onplayerror.apply(s);
            }

          }

        } else {

          start_html5_timer();

          a = s._setup_html5();

          s.setPosition(s._iO.position);

          a.play();

        }

      }

      return s;

    };

just for convenience

    this.start = this.play;

Stops playing a sound (and optionally, all sounds)

@param {boolean} bAll Optional: Whether to stop all sounds @return {SMSound} The SMSound object

    this.stop = function(bAll) {

      var instanceOptions = s._iO,
          originalPosition;

      if (s.playState === 1) {

        sm2._wD(s.id + ': stop()');

        s._onbufferchange(0);
        s._resetOnPosition(0);
        s.paused = false;

        if (!s.isHTML5) {
          s.playState = 0;
        }

remove onPosition listeners, if any

        detachOnPosition();

and “to” position, if set

        if (instanceOptions.to) {
          s.clearOnPosition(instanceOptions.to);
        }

        if (!s.isHTML5) {

          flash._stop(s.id, bAll);

hack for netStream: just unload

          if (instanceOptions.serverURL) {
            s.unload();
          }

        } else {

          if (s._a) {

            originalPosition = s.position;

act like Flash, though

            s.setPosition(0);

hack: reflect old position for onstop() (also like Flash)

            s.position = originalPosition;

html5 has no stop() NOTE: pausing means iOS requires interaction to resume.

            s._a.pause();

            s.playState = 0;

and update UI

            s._onTimer();

            stop_html5_timer();

          }

        }

        s.instanceCount = 0;
        s._iO = {};

        if (instanceOptions.onstop) {
          instanceOptions.onstop.apply(s);
        }

      }

      return s;

    };

Undocumented/internal: Sets autoPlay for RTMP.

@param {boolean} autoPlay state

    this.setAutoPlay = function(autoPlay) {

      sm2._wD(s.id + ': Autoplay turned ' + (autoPlay ? 'on' : 'off'));
      s._iO.autoPlay = autoPlay;

      if (!s.isHTML5) {
        flash._setAutoPlay(s.id, autoPlay);
        if (autoPlay) {

only increment the instanceCount if the sound isn’t loaded (TODO: verify RTMP)

          if (!s.instanceCount && s.readyState === 1) {
            s.instanceCount++;
            sm2._wD(s.id + ': Incremented instance count to '+s.instanceCount);
          }
        }
      }

    };

Undocumented/internal: Returns the autoPlay boolean.

@return {boolean} The current autoPlay value

    this.getAutoPlay = function() {

      return s._iO.autoPlay;

    };

Sets the position of a sound.

@param {number} nMsecOffset Position (milliseconds) @return {SMSound} The SMSound object

    this.setPosition = function(nMsecOffset) {

      if (nMsecOffset === _undefined) {
        nMsecOffset = 0;
      }

      var original_pos,
          position, position1K,

Use the duration from the instance options, if we don’t have a track duration yet. position >= 0 and <= current available (loaded) duration

          offset = (s.isHTML5 ? Math.max(nMsecOffset, 0) : Math.min(s.duration || s._iO.duration, Math.max(nMsecOffset, 0)));

      original_pos = s.position;
      s.position = offset;
      position1K = s.position/1000;
      s._resetOnPosition(s.position);
      s._iO.position = offset;

      if (!s.isHTML5) {

        position = (fV === 9 ? s.position : position1K);
        if (s.readyState && s.readyState !== 2) {

if paused or not playing, will not resume (by playing)

          flash._setPosition(s.id, position, (s.paused || !s.playState), s._iO.multiShot);
        }

      } else if (s._a) {

Set the position in the canplay handler if the sound is not ready yet

        if (s._html5_canplay) {
          if (s._a.currentTime !== position1K) {

DOM/JS errors/exceptions to watch out for: if seek is beyond (loaded?) position, “DOM exception 11” “INDEXSIZEERR”: DOM exception 1

            sm2._wD(s.id + ': setPosition('+position1K+')');
            try {
              s._a.currentTime = position1K;
              if (s.playState === 0 || s.paused) {

allow seek without auto-play/resume

                s._a.pause();
              }
            } catch(e) {
              sm2._wD(s.id + ': setPosition(' + position1K + ') failed: ' + e.message, 2);
            }
          }
        } else {
          sm2._wD(s.id + ': setPosition(' + position1K + '): Cannot seek yet, sound not ready');
        }

      }

      if (s.isHTML5) {
        if (s.paused) {

if paused, refresh UI right away force update

          s._onTimer(true);
        }
      }

      return s;

    };

Pauses sound playback.

@return {SMSound} The SMSound object

    this.pause = function(_bCallFlash) {

      if (s.paused || (s.playState === 0 && s.readyState !== 1)) {
        return s;
      }

      sm2._wD(s.id + ': pause()');
      s.paused = true;

      if (!s.isHTML5) {
        if (_bCallFlash || _bCallFlash === _undefined) {
          flash._pause(s.id, s._iO.multiShot);
        }
      } else {
        s._setup_html5().pause();
        stop_html5_timer();
      }

      if (s._iO.onpause) {
        s._iO.onpause.apply(s);
      }

      return s;

    };

Resumes sound playback.

@return {SMSound} The SMSound object

When auto-loaded streams pause on buffer full they have a playState of 0. We need to make sure that the playState is set to 1 when these streams “resume”. When a paused stream is resumed, we need to trigger the onplay() callback if it hasn’t been called already. In this case since the sound is being played for the first time, I think it’s more appropriate to call onplay() rather than onresume().

    this.resume = function() {

      var instanceOptions = s._iO;

      if (!s.paused) {
        return s;
      }

      sm2._wD(s.id + ': resume()');
      s.paused = false;
      s.playState = 1;

      if (!s.isHTML5) {
        if (instanceOptions.isMovieStar && !instanceOptions.serverURL) {

Bizarre Webkit bug (Chrome reported via 8tracks.com dudes): AAC content paused for 30+ seconds(?) will not resume without a reposition.

          s.setPosition(s.position);
        }

flash method is toggle-based (pause/resume)

        flash._pause(s.id, instanceOptions.multiShot);
      } else {
        s._setup_html5().play();
        start_html5_timer();
      }

      if (!onplay_called && instanceOptions.onplay) {
        instanceOptions.onplay.apply(s);
        onplay_called = true;
      } else if (instanceOptions.onresume) {
        instanceOptions.onresume.apply(s);
      }

      return s;

    };

Toggles sound playback.

@return {SMSound} The SMSound object

    this.togglePause = function() {

      sm2._wD(s.id + ': togglePause()');

      if (s.playState === 0) {
        s.play({
          position: (fV === 9 && !s.isHTML5 ? s.position : s.position / 1000)
        });
        return s;
      }

      if (s.paused) {
        s.resume();
      } else {
        s.pause();
      }

      return s;

    };

Sets the panning (L-R) effect.

@param {number} nPan The pan value (-100 to 100) @return {SMSound} The SMSound object

    this.setPan = function(nPan, bInstanceOnly) {

      if (nPan === _undefined) {
        nPan = 0;
      }

      if (bInstanceOnly === _undefined) {
        bInstanceOnly = false;
      }

      if (!s.isHTML5) {
        flash._setPan(s.id, nPan);
      } // else { no HTML5 pan? }

      s._iO.pan = nPan;

      if (!bInstanceOnly) {
        s.pan = nPan;
        s.options.pan = nPan;
      }

      return s;

    };

Sets the volume.

@param {number} nVol The volume value (0 to 100) @return {SMSound} The SMSound object

    this.setVolume = function(nVol, _bInstanceOnly) {

Note: Setting volume has no effect on iOS “special snowflake” devices. Hardware volume control overrides software, and volume will always return 1 per Apple docs. (iOS 4 + 5.) http://developer.apple.com/library/safari/documentation/AudioVideo/Conceptual/HTML-canvas-guide/AddingSoundtoCanvasAnimations/AddingSoundtoCanvasAnimations.html

      if (nVol === _undefined) {
        nVol = 100;
      }

      if (_bInstanceOnly === _undefined) {
        _bInstanceOnly = false;
      }

      if (!s.isHTML5) {
        flash._setVolume(s.id, (sm2.muted && !s.muted) || s.muted?0:nVol);
      } else if (s._a) {

valid range: 0-1

        s._a.volume = Math.max(0, Math.min(1, nVol/100));
      }

      s._iO.volume = nVol;

      if (!_bInstanceOnly) {
        s.volume = nVol;
        s.options.volume = nVol;
      }

      return s;

    };

Mutes the sound.

@return {SMSound} The SMSound object

    this.mute = function() {

      s.muted = true;

      if (!s.isHTML5) {
        flash._setVolume(s.id, 0);
      } else if (s._a) {
        s._a.muted = true;
      }

      return s;

    };

Unmutes the sound.

@return {SMSound} The SMSound object

    this.unmute = function() {

      s.muted = false;
      var hasIO = (s._iO.volume !== _undefined);

      if (!s.isHTML5) {
        flash._setVolume(s.id, hasIO?s._iO.volume:s.options.volume);
      } else if (s._a) {
        s._a.muted = false;
      }

      return s;

    };

Toggles the muted state of a sound.

@return {SMSound} The SMSound object

    this.toggleMute = function() {

      return (s.muted?s.unmute():s.mute());

    };

Registers a callback to be fired when a sound reaches a given position during playback.

@param {number} nPosition The position to watch for @param {function} oMethod The relevant callback to fire @param {object} oScope Optional: The scope to apply the callback to @return {SMSound} The SMSound object

    this.onPosition = function(nPosition, oMethod, oScope) {

TODO: basic dupe checking?

      onPositionItems.push({
        position: parseInt(nPosition, 10),
        method: oMethod,
        scope: (oScope !== _undefined ? oScope : s),
        fired: false
      });

      return s;

    };

legacy/backwards-compability: lower-case method name

    this.onposition = this.onPosition;

Removes registered callback(s) from a sound, by position and/or callback.

@param {number} nPosition The position to clear callback(s) for @param {function} oMethod Optional: Identify one callback to be removed when multiple listeners exist for one position @return {SMSound} The SMSound object

    this.clearOnPosition = function(nPosition, oMethod) {

      var i;

      nPosition = parseInt(nPosition, 10);

      if (isNaN(nPosition)) {

safety check

        return false;
      }

      for (i=0; i < onPositionItems.length; i++) {

        if (nPosition === onPositionItems[i].position) {

remove this item if no method was specified, or, if the method matches

          if (!oMethod || (oMethod === onPositionItems[i].method)) {
            if (onPositionItems[i].fired) {

decrement “fired” counter, too

              onPositionFired--;
            }
            onPositionItems.splice(i, 1);
          }
        }

      }

    };

    this._processOnPosition = function() {

      var i, item, j = onPositionItems.length;

      if (!j || !s.playState || onPositionFired >= j) {
        return false;
      }

      for (i=j-1; i >= 0; i--) {
        item = onPositionItems[i];
        if (!item.fired && s.position >= item.position) {
          item.fired = true;
          onPositionFired++;
          item.method.apply(item.scope, [item.position]);
        }
      }

      return true;

    };

    this._resetOnPosition = function(nPosition) {

reset “fired” for items interested in this position

      var i, item, j = onPositionItems.length;

      if (!j) {
        return false;
      }

      for (i=j-1; i >= 0; i--) {
        item = onPositionItems[i];
        if (item.fired && nPosition <= item.position) {
          item.fired = false;
          onPositionFired--;
        }
      }

      return true;

    };

SMSound() private internals

    applyFromTo = function() {

      var instanceOptions = s._iO,
          f = instanceOptions.from,
          t = instanceOptions.to,
          start, end;

      end = function() {

end has been reached.

        sm2._wD(s.id + ': "To" time of ' + t + ' reached.');

detach listener

        s.clearOnPosition(t, end);

stop should clear this, too

        s.stop();

      };

      start = function() {

        sm2._wD(s.id + ': Playing "from" ' + f);

add listener for end

        if (t !== null && !isNaN(t)) {
          s.onPosition(t, end);
        }

      };

      if (f !== null && !isNaN(f)) {

apply to instance options, guaranteeing correct start position.

        instanceOptions.position = f;

multiShot timing can’t be tracked, so prevent that.

        instanceOptions.multiShot = false;

        start();

      }

return updated instanceOptions including starting position

      return instanceOptions;

    };

    attachOnPosition = function() {

      var item,
          op = s._iO.onposition;

attach onposition things, if any, now.

      if (op) {

        for (item in op) {
          if (op.hasOwnProperty(item)) {
            s.onPosition(parseInt(item, 10), op[item]); 
          }
        }

      }

    };

    detachOnPosition = function() {

      var item,
          op = s._iO.onposition;

detach any onposition()-style listeners.

      if (op) {

        for (item in op) {
          if (op.hasOwnProperty(item)) {
            s.clearOnPosition(parseInt(item, 10));
          }
        }

      }

    };

    start_html5_timer = function() {

      if (s.isHTML5) {
        startTimer(s);
      }

    };

    stop_html5_timer = function() {

      if (s.isHTML5) {
        stopTimer(s);
      }

    };

    resetProperties = function(retainPosition) {

      if (!retainPosition) {
        onPositionItems = [];
        onPositionFired = 0;
      }

      onplay_called = false;

      s._hasTimer = null;
      s._a = null;
      s._html5_canplay = false;
      s.bytesLoaded = null;
      s.bytesTotal = null;
      s.duration = (s._iO && s._iO.duration ? s._iO.duration : null);
      s.durationEstimate = null;
      s.buffered = [];

legacy: 1D array

      s.eqData = [];

      s.eqData.left = [];
      s.eqData.right = [];

      s.failures = 0;
      s.isBuffering = false;
      s.instanceOptions = {};
      s.instanceCount = 0;
      s.loaded = false;
      s.metadata = {};

0 = uninitialised, 1 = loading, 2 = failed/error, 3 = loaded/success

      s.readyState = 0;

      s.muted = false;
      s.paused = false;

      s.peakData = {
        left: 0,
        right: 0
      };

      s.waveformData = {
        left: [],
        right: []
      };

      s.playState = 0;
      s.position = null;

      s.id3 = {};

    };

    resetProperties();

Pseudo-private SMSound internals

    this._onTimer = function(bForce) {

HTML5-only _whileplaying() etc. called from both HTML5 native events, and polling/interval-based timers mimics flash and fires only when time/duration change, so as to be polling-friendly

      var duration, isNew = false, time, x = {};

      if (s._hasTimer || bForce) {

TODO: May not need to track readyState (1 = loading)

        if (s._a && (bForce || ((s.playState > 0 || s.readyState === 1) && !s.paused))) {

          duration = s._get_html5_duration();

          if (duration !== lastHTML5State.duration) {

            lastHTML5State.duration = duration;
            s.duration = duration;
            isNew = true;

          }

TODO: investigate why this goes wack if not set/re-set each time.

          s.durationEstimate = s.duration;

          time = (s._a.currentTime * 1000 || 0);

          if (time !== lastHTML5State.time) {

            lastHTML5State.time = time;
            isNew = true;

          }

          if (isNew || bForce) {

            s._whileplaying(time,x,x,x,x);

          }

        }/* else {

sm2.wD(‘onTimer: Warn for “’+s.id+‘”: ’+(!s._a?‘Could not find element. ’:“)+(s.playState === 0?‘playState bad, 0?’:‘playState = ’+s.playState+‘, OK’));

          return false;

        }*/

        return isNew;

      }

    };

    this._get_html5_duration = function() {

      var instanceOptions = s._iO,

if audio object exists, use its duration – else, instance option duration (if provided – it’s a hack, really, and should be retired) OR null

          d = (s._a && s._a.duration ? s._a.duration*1000 : (instanceOptions && instanceOptions.duration ? instanceOptions.duration : null)),
          result = (d && !isNaN(d) && d !== Infinity ? d : null);

      return result;

    };

    this._apply_loop = function(a, nLoops) {

boolean instead of "loop”, for webkit? – spec says string. http://www.w3.org/TR/html-markup/audio.html#audio.attrs.loop note that loop is either off or infinite under HTML5, unlike Flash which allows arbitrary loop counts to be specified.

      if (!a.loop && nLoops > 1) {
        sm2._wD('Note: Native HTML5 looping is infinite.', 1);
      }

      a.loop = (nLoops > 1 ? 'loop' : '');

    };

    this._setup_html5 = function(oOptions) {

      var instanceOptions = mixin(s._iO, oOptions), d = decodeURI,
          a = useGlobalHTML5Audio ? globalHTML5Audio  : s._a,
          dURL = d(instanceOptions.url),
          sameURL;

“First things first, I, Poppa…” (reset the previous state of the old sound, if playing) Fixes case with devices that can only play one sound at a time Otherwise, other sounds in mid-play will be terminated without warning and in a stuck state

      if (useGlobalHTML5Audio) {

        if (dURL === lastGlobalHTML5URL) {

global HTML5 audio: re-use of URL

          sameURL = true;
        }

      } else if (dURL === lastURL) {

options URL is the same as the “last” URL, and we used (loaded) it

        sameURL = true;

      }

      if (a) {

        if (a._s) {

          if (useGlobalHTML5Audio) {

            if (a._s && a._s.playState && !sameURL) {

global HTML5 audio case, and loading a new URL. stop the currently-playing one.

              a._s.stop();

            }

          } else if (!useGlobalHTML5Audio && dURL === d(lastURL)) {

non-global HTML5 reuse case: same url, ignore request

            s._apply_loop(a, instanceOptions.loops);

            return a;

          }

        }

        if (!sameURL) {

don’t retain onPosition() stuff with new URL.

          resetProperties(false);

assign new HTML5 URL

          a.src = instanceOptions.url;

          s.url = instanceOptions.url;

          lastURL = instanceOptions.url;

          lastGlobalHTML5URL = instanceOptions.url;

          a._called_load = false;

        }

      } else {

        if (instanceOptions.autoLoad || instanceOptions.autoPlay) {

          s._a = new Audio(instanceOptions.url);

        } else {

null for stupid Opera 9.64 case

          s._a = (isOpera && opera.version() < 10 ? new Audio(null) : new Audio());

        }

assign local reference

        a = s._a;

        a._called_load = false;

        if (useGlobalHTML5Audio) {

          globalHTML5Audio = a;

        }

      }

      s.isHTML5 = true;

store a ref on the track

      s._a = a;

store a ref on the audio

      a._s = s;

      add_html5_events();

      s._apply_loop(a, instanceOptions.loops);

      if (instanceOptions.autoLoad || instanceOptions.autoPlay) {

        s.load();

      } else {

early HTML5 implementation (non-standard)

        a.autobuffer = false;

standard (‘none’ is also an option.)

        a.preload = 'auto';

      }

      return a;

    };

    add_html5_events = function() {

      if (s._a._added_events) {
        return false;
      }

      var f;

      function add(oEvt, oFn, bCapture) {
        return s._a ? s._a.addEventListener(oEvt, oFn, bCapture||false) : null;
      }

      s._a._added_events = true;

      for (f in html5_events) {
        if (html5_events.hasOwnProperty(f)) {
          add(f, html5_events[f]);
        }
      }

      return true;

    };

    remove_html5_events = function() {

Remove event listeners

      var f;

      function remove(oEvt, oFn, bCapture) {
        return (s._a ? s._a.removeEventListener(oEvt, oFn, bCapture||false) : null);
      }

      sm2._wD(s.id + ': Removing event listeners');
      s._a._added_events = false;

      for (f in html5_events) {
        if (html5_events.hasOwnProperty(f)) {
          remove(f, html5_events[f]);
        }
      }

    };

Pseudo-private event internals

    this._onload = function(nSuccess) {

      var fN,

check for duration to prevent false positives from flash 8 when loading from cache.

          loadOK = !!nSuccess || (!s.isHTML5 && fV === 8 && s.duration);

      fN = s.id + ': ';
      sm2._wD(fN + (loadOK ? 'onload()' : 'Failed to load? - ' + s.url), (loadOK ? 1 : 2));
      if (!loadOK && !s.isHTML5) {
        if (sm2.sandbox.noRemote === true) {
          sm2._wD(fN + str('noNet'), 1);
        }
        if (sm2.sandbox.noLocal === true) {
          sm2._wD(fN + str('noLocal'), 1);
        }
      }

      s.loaded = loadOK;
      s.readyState = loadOK?3:2;
      s._onbufferchange(0);

      if (s._iO.onload) {
        s._iO.onload.apply(s, [loadOK]);
      }

      return true;

    };

    this._onbufferchange = function(nIsBuffering) {

      if (s.playState === 0) {

ignore if not playing

        return false;
      }

      if ((nIsBuffering && s.isBuffering) || (!nIsBuffering && !s.isBuffering)) {
        return false;
      }

      s.isBuffering = (nIsBuffering === 1);
      if (s._iO.onbufferchange) {
        sm2._wD(s.id + ': Buffer state change: ' + nIsBuffering);
        s._iO.onbufferchange.apply(s);
      }

      return true;

    };

Playback may have stopped due to buffering, or related reason. This state can be encountered on iOS < 6 when auto-play is blocked.

    this._onsuspend = function() {

      if (s._iO.onsuspend) {
        sm2._wD(s.id + ': Playback suspended');
        s._iO.onsuspend.apply(s);
      }

      return true;

    };

flash 9/movieStar + RTMP-only method, should fire only once at most at this point we just recreate failed sounds rather than trying to reconnect

    this._onfailure = function(msg, level, code) {

      s.failures++;
      sm2._wD(s.id + ': Failures = ' + s.failures);

      if (s._iO.onfailure && s.failures === 1) {
        s._iO.onfailure(s, msg, level, code);
      } else {
        sm2._wD(s.id + ': Ignoring failure');
      }

    };

    this._onfinish = function() {

store local copy before it gets trashed…

      var io_onfinish = s._iO.onfinish;

      s._onbufferchange(0);
      s._resetOnPosition(0);

reset some state items

      if (s.instanceCount) {

        s.instanceCount--;

        if (!s.instanceCount) {

remove onPosition listeners, if any

          detachOnPosition();

reset instance options

          s.playState = 0;
          s.paused = false;
          s.instanceCount = 0;
          s.instanceOptions = {};
          s._iO = {};
          stop_html5_timer();

reset position, too

          if (s.isHTML5) {
            s.position = 0;
          }

        }

        if (!s.instanceCount || s._iO.multiShotEvents) {

fire onfinish for last, or every instance

          if (io_onfinish) {
            sm2._wD(s.id + ': onfinish()');
            io_onfinish.apply(s);
          }
        }

      }

    };

    this._whileloading = function(nBytesLoaded, nBytesTotal, nDuration, nBufferLength) {

      var instanceOptions = s._iO;

      s.bytesLoaded = nBytesLoaded;
      s.bytesTotal = nBytesTotal;
      s.duration = Math.floor(nDuration);
      s.bufferLength = nBufferLength;

      if (!s.isHTML5 && !instanceOptions.isMovieStar) {

        if (instanceOptions.duration) {

use duration from options, if specified and larger. nobody should be specifying duration in options, actually, and it should be retired.

          s.durationEstimate = (s.duration > instanceOptions.duration) ? s.duration : instanceOptions.duration;
        } else {
          s.durationEstimate = parseInt((s.bytesTotal / s.bytesLoaded) * s.duration, 10);
        }

      } else {

        s.durationEstimate = s.duration;

      }

for flash, reflect sequential-load-style buffering

      if (!s.isHTML5) {
        s.buffered = [{
          'start': 0,
          'end': s.duration
        }];
      }

allow whileloading to fire even if “load” fired under HTML5, due to HTTP range/partials

      if ((s.readyState !== 3 || s.isHTML5) && instanceOptions.whileloading) {
        instanceOptions.whileloading.apply(s);
      }

    };

    this._whileplaying = function(nPosition, oPeakData, oWaveformDataLeft, oWaveformDataRight, oEQData) {

      var instanceOptions = s._iO,
          eqLeft;

      if (isNaN(nPosition) || nPosition === null) {

flash safety net

        return false;
      }

Safari HTML5 play() may return small -ve values when starting from position: 0, eg. -50.120396875. Unexpected/invalid per W3, I think. Normalize to 0.

      s.position = Math.max(0, nPosition);

      s._processOnPosition();

      if (!s.isHTML5 && fV > 8) {

        if (instanceOptions.usePeakData && oPeakData !== _undefined && oPeakData) {
          s.peakData = {
            left: oPeakData.leftPeak,
            right: oPeakData.rightPeak
          };
        }

        if (instanceOptions.useWaveformData && oWaveformDataLeft !== _undefined && oWaveformDataLeft) {
          s.waveformData = {
            left: oWaveformDataLeft.split(','),
            right: oWaveformDataRight.split(',')
          };
        }

        if (instanceOptions.useEQData) {
          if (oEQData !== _undefined && oEQData && oEQData.leftEQ) {
            eqLeft = oEQData.leftEQ.split(',');
            s.eqData = eqLeft;
            s.eqData.left = eqLeft;
            if (oEQData.rightEQ !== _undefined && oEQData.rightEQ) {
              s.eqData.right = oEQData.rightEQ.split(',');
            }
          }
        }

      }

      if (s.playState === 1) {

special case/hack: ensure buffering is false if loading from cache (and not yet started)

        if (!s.isHTML5 && fV === 8 && !s.position && s.isBuffering) {
          s._onbufferchange(0);
        }

        if (instanceOptions.whileplaying) {

flash may call after actual finish

          instanceOptions.whileplaying.apply(s);
        }

      }

      return true;

    };

    this._oncaptiondata = function(oData) {

internal: flash 9 + NetStream (MovieStar/RTMP-only) feature

@param {object} oData

      sm2._wD(s.id + ': Caption data received.');

      s.captiondata = oData;

      if (s._iO.oncaptiondata) {
        s._iO.oncaptiondata.apply(s, [oData]);
      }

    };

    this._onmetadata = function(oMDProps, oMDData) {

internal: flash 9 + NetStream (MovieStar/RTMP-only) feature RTMP may include song title, MovieStar content may include encoding info

@param {array} oMDProps (names) @param {array} oMDData (values)

      sm2._wD(s.id + ': Metadata received.');

      var oData = {}, i, j;

      for (i = 0, j = oMDProps.length; i < j; i++) {
        oData[oMDProps[i]] = oMDData[i];
      }
      s.metadata = oData;

      if (s._iO.onmetadata) {
        s._iO.onmetadata.apply(s);
      }

    };

    this._onid3 = function(oID3Props, oID3Data) {

internal: flash 8 + flash 9 ID3 feature may include artist, song title etc.

@param {array} oID3Props (names) @param {array} oID3Data (values)

      sm2._wD(s.id + ': ID3 data received.');

      var oData = [], i, j;

      for (i = 0, j = oID3Props.length; i < j; i++) {
        oData[oID3Props[i]] = oID3Data[i];
      }
      s.id3 = mixin(s.id3, oData);

      if (s._iO.onid3) {
        s._iO.onid3.apply(s);
      }

    };

flash/RTMP-only

    this._onconnect = function(bSuccess) {

      bSuccess = (bSuccess === 1);
      sm2._wD(s.id + ': ' + (bSuccess ? 'Connected.' : 'Failed to connect? - ' + s.url), (bSuccess ? 1 : 2));
      s.connected = bSuccess;

      if (bSuccess) {

        s.failures = 0;

        if (idCheck(s.id)) {
          if (s.getAutoPlay()) {

only update the play state if auto playing

            s.play(_undefined, s.getAutoPlay());
          } else if (s._iO.autoLoad) {
            s.load();
          }
        }

        if (s._iO.onconnect) {
          s._iO.onconnect.apply(s, [bSuccess]);
        }

      }

    };

    this._ondataerror = function(sError) {

flash 9 wave/eq data handler hack: called at start, and end from flash at/after onfinish()

      if (s.playState > 0) {
        sm2._wD(s.id + ': Data error: ' + sError);
        if (s._iO.ondataerror) {
          s._iO.ondataerror.apply(s);
        }
      }

    };

    this._debug();

  }; // SMSound()

Private SoundManager internals

  getDocument = function() {

    return (doc.body || doc._docElement || doc.getElementsByTagName('div')[0]);

  };

  id = function(sID) {

    return doc.getElementById(sID);

  };

  mixin = function(oMain, oAdd) {

non-destructive merge

    var o1 = (oMain || {}), o2, o;

if unspecified, o2 is the default options object

    o2 = (oAdd === _undefined ? sm2.defaultOptions : oAdd);

    for (o in o2) {

      if (o2.hasOwnProperty(o) && o1[o] === _undefined) {

        if (typeof o2[o] !== 'object' || o2[o] === null) {

assign directly

          o1[o] = o2[o];

        } else {

recurse through o2

          o1[o] = mixin(o1[o], o2[o]);

        }

      }

    }

    return o1;

  };

additional soundManager properties that soundManager.setup() will accept

  extraOptions = {
    'onready': 1,
    'ontimeout': 1,
    'defaultOptions': 1,
    'flash9Options': 1,
    'movieStarOptions': 1
  };

  assign = function(o, oParent) {

recursive assignment of properties, soundManager.setup() helper allows property assignment based on whitelist

    var i,
        result = true,
        hasParent = (oParent !== _undefined),
        setupOptions = sm2.setupOptions,
        bonusOptions = extraOptions;

if soundManager.setup() called, show accepted parameters.

    if (o === _undefined) {

      result = [];

      for (i in setupOptions) {

        if (setupOptions.hasOwnProperty(i)) {
          result.push(i);
        }

      }

      for (i in bonusOptions) {

        if (bonusOptions.hasOwnProperty(i)) {

          if (typeof sm2[i] === 'object') {

            result.push(i+': {...}');

          } else if (sm2[i] instanceof Function) {

            result.push(i+': function() {...}');

          } else {

            result.push(i);

          }

        }

      }

      sm2._wD(str('setup', result.join(', ')));

      return false;

    }

    for (i in o) {

      if (o.hasOwnProperty(i)) {

if not an {object} we want to recurse through…

        if (typeof o[i] !== 'object' || o[i] === null || o[i] instanceof Array || o[i] instanceof RegExp) {

check “allowed” options

          if (hasParent && bonusOptions[oParent] !== _undefined) {

valid recursive / nested object option, eg., { defaultOptions: { volume: 50 } }

            sm2[oParent][i] = o[i];

          } else if (setupOptions[i] !== _undefined) {

special case: assign to setupOptions object, which soundManager property references

            sm2.setupOptions[i] = o[i];

assign directly to soundManager, too

            sm2[i] = o[i];

          } else if (bonusOptions[i] === _undefined) {

invalid or disallowed parameter. complain.

            complain(str((sm2[i] === _undefined ? 'setupUndef' : 'setupError'), i), 2);

            result = false;

          } else {

valid extraOptions (bonusOptions) parameter. is it a method, like onready/ontimeout? call it. multiple parameters should be in an array, eg. soundManager.setup({onready: [myHandler, myScope]});

            if (sm2[i] instanceof Function) {

              sm2[i].apply(sm2, (o[i] instanceof Array? o[i] : [o[i]]));

            } else {

good old-fashioned direct assignment

              sm2[i] = o[i];

            }

          }

        } else {

recursion case, eg., { defaultOptions: { … } }

          if (bonusOptions[i] === _undefined) {

invalid or disallowed parameter. complain.

            complain(str((sm2[i] === _undefined ? 'setupUndef' : 'setupError'), i), 2);

            result = false;

          } else {

recurse through object

            return assign(o[i], i);

          }

        }

      }

    }

    return result;

  };

  function preferFlashCheck(kind) {

whether flash should play a given type

    return (sm2.preferFlash && hasFlash && !sm2.ignoreFlash && (sm2.flash[kind] !== _undefined && sm2.flash[kind]));

  }

Internal DOM2-level event helpers

  event = (function() {

normalize event methods

    var old = (window.attachEvent),
    evt = {
      add: (old?'attachEvent':'addEventListener'),
      remove: (old?'detachEvent':'removeEventListener')
    };

normalize “on” event prefix, optional capture argument

    function getArgs(oArgs) {

      var args = slice.call(oArgs),
          len = args.length;

      if (old) {

prefix

        args[1] = 'on' + args[1];
        if (len > 3) {

no capture

          args.pop();
        }
      } else if (len === 3) {
        args.push(false);
      }

      return args;

    }

    function apply(args, sType) {

normalize and call the event method, with the proper arguments

      var element = args.shift(),
          method = [evt[sType]];

      if (old) {

old IE can’t do apply().

        element[method](args[0], args[1]);
      } else {
        element[method].apply(element, args);
      }

    }

    function add() {

      apply(getArgs(arguments), 'add');

    }

    function remove() {

      apply(getArgs(arguments), 'remove');

    }

    return {
      'add': add,
      'remove': remove
    };

  }());

Internal HTML5 event handling

  function html5_event(oFn) {

wrap html5 event handlers so we don’t call them on destroyed and/or unloaded sounds

    return function(e) {

      var s = this._s,
          result;

      if (!s || !s._a) {

        if (s && s.id) {
          sm2._wD(s.id + ': Ignoring ' + e.type);
        } else {
          sm2._wD(h5 + 'Ignoring ' + e.type);
        }

        result = null;
      } else {
        result = oFn.call(this, e);
      }

      return result;

    };

  }

  html5_events = {

HTML5 event-name-to-handler map

    abort: html5_event(function() {

      sm2._wD(this._s.id + ': abort');

    }),

enough has loaded to play

    canplay: html5_event(function() {

      var s = this._s,
          position1K;

      if (s._html5_canplay) {

this event has already fired. ignore.

        return true;
      }

      s._html5_canplay = true;
      sm2._wD(s.id + ': canplay');
      s._onbufferchange(0);

position according to instance options

      position1K = (s._iO.position !== _undefined && !isNaN(s._iO.position)?s._iO.position/1000:null);

set the position if position was set before the sound loaded

      if (s.position && this.currentTime !== position1K) {
        sm2._wD(s.id + ': canplay: Setting position to ' + position1K);
        try {
          this.currentTime = position1K;
        } catch(ee) {
          sm2._wD(s.id + ': canplay: Setting position of ' + position1K + ' failed: ' + ee.message, 2);
        }
      }

hack for HTML5 from/to case

      if (s._iO._oncanplay) {
        s._iO._oncanplay();
      }

    }),

    canplaythrough: html5_event(function() {

      var s = this._s;

      if (!s.loaded) {
        s._onbufferchange(0);
        s._whileloading(s.bytesLoaded, s.bytesTotal, s._get_html5_duration());
        s._onload(true);
      }

    }),

TODO: Reserved for potential use

    /*
    emptied: html5_event(function() {

      sm2._wD(this._s.id + ': emptied');

    }),
    */

    ended: html5_event(function() {

      var s = this._s;

      sm2._wD(s.id + ': ended');

      s._onfinish();

    }),

    error: html5_event(function() {

      sm2._wD(this._s.id + ': HTML5 error, code ' + this.error.code);

call load with error state?

      this._s._onload(false);

    }),

    loadeddata: html5_event(function() {

      var s = this._s;

      sm2._wD(s.id + ': loadeddata');

safari seems to nicely report progress events, eventually totalling 100%

      if (!s._loaded && !isSafari) {
        s.duration = s._get_html5_duration();
      }

    }),

    loadedmetadata: html5_event(function() {

      sm2._wD(this._s.id + ': loadedmetadata');

    }),

    loadstart: html5_event(function() {

      sm2._wD(this._s.id + ': loadstart');

assume buffering at first

      this._s._onbufferchange(1);

    }),

    play: html5_event(function() {

      sm2._wD(this._s.id + ': play()');

once play starts, no buffering

      this._s._onbufferchange(0);

    }),

    playing: html5_event(function() {

      sm2._wD(this._s.id + ': playing');

once play starts, no buffering

      this._s._onbufferchange(0);

    }),

    progress: html5_event(function(e) {

note: can fire repeatedly after “loaded” event, due to use of HTTP range/partials

      var s = this._s,
          i, j, str, buffered = 0,
          isProgress = (e.type === 'progress'),
          ranges = e.target.buffered,

firefox 3.6 implements e.loaded/total (bytes)

          loaded = (e.loaded||0),
          total = (e.total||1),

HTML5 returns msec. SM2 API uses seconds for setPosition() etc., whether Flash or HTML5.

          scale = 1000;

reset the “buffered” (loaded byte ranges) array

      s.buffered = [];

      if (ranges && ranges.length) {

if loaded is 0, try TimeRanges implementation as % of load https://developer.mozilla.org/en/DOM/TimeRanges

re-build “buffered” array

        for (i=0, j=ranges.length; i<j; i++) {
          s.buffered.push({
            'start': ranges.start(i) * scale,
            'end': ranges.end(i) * scale
          });
        }

use the last value locally

        buffered = (ranges.end(0) - ranges.start(0)) * scale;

linear case, buffer sum; does not account for seeking and HTTP partials / byte ranges

        loaded = buffered/(e.target.duration*scale);

        if (isProgress && ranges.length > 1) {
          str = [];
          j = ranges.length;
          for (i=0; i<j; i++) {
            str.push(e.target.buffered.start(i)*scale +'-'+ e.target.buffered.end(i)*scale);
          }
          sm2._wD(this._s.id + ': progress, timeRanges: ' + str.join(', '));
        }

        if (isProgress && !isNaN(loaded)) {
          sm2._wD(this._s.id + ': progress, ' + Math.floor(loaded*100) + '% loaded');
        }

      }

      if (!isNaN(loaded)) {

if progress, likely not buffering

        s._onbufferchange(0);

TODO: prevent calls with duplicate values.

        s._whileloading(loaded, total, s._get_html5_duration());
        if (loaded && total && loaded === total) {

in case “onload” doesn’t fire (eg. gecko 1.9.2)

          html5_events.canplaythrough.call(this, e);
        }

      }

    }),

    ratechange: html5_event(function() {

      sm2._wD(this._s.id + ': ratechange');

    }),

    suspend: html5_event(function(e) {

download paused/stopped, may have finished (eg. onload)

      var s = this._s;

      sm2._wD(this._s.id + ': suspend');
      html5_events.progress.call(this, e);
      s._onsuspend();

    }),

    stalled: html5_event(function() {

      sm2._wD(this._s.id + ': stalled');

    }),

    timeupdate: html5_event(function() {

      this._s._onTimer();

    }),

    waiting: html5_event(function() {

      var s = this._s;

see also: seeking

      sm2._wD(this._s.id + ': waiting');

playback faster than download rate, etc.

      s._onbufferchange(1);

    })

  };

  html5OK = function(iO) {

playability test based on URL or MIME type

    var result;

    if (iO.serverURL || (iO.type && preferFlashCheck(iO.type))) {

RTMP, or preferring flash

      result = false;

    } else {

Use type, if specified. If HTML5-only mode, no other options, so just give ‘er

      result = ((iO.type ? html5CanPlay({type:iO.type}) : html5CanPlay({url:iO.url}) || sm2.html5Only));

    }

    return result;

  };

  html5Unload = function(oAudio, url) {

Internal method: Unload media, and cancel any current/pending network requests. Firefox can load an empty URL, which allegedly destroys the decoder and stops the download. https://developer.mozilla.org/En/UsingaudioandvideoinFirefox#Stoppingthedownloadof_media However, Firefox has been seen loading a relative URL from “ and thus requesting the hosting page on unload. Other UA behaviour is unclear, so everyone else gets an about:blank-style URL.

    if (oAudio) {

Firefox likes ” for unload (used to work?) – however, may request hosting page URL (bad.) Most other UAs dislike “ and fail to unload.

      oAudio.src = url;

reset some state, too

      oAudio._called_load = false;

    }

    if (useGlobalHTML5Audio) {

ensure URL state is trashed, also

      lastGlobalHTML5URL = null;

    }

  };

  html5CanPlay = function(o) {

Try to find MIME, test and return truthiness o = { url: ’/path/to/an.mp3', type: ‘audio/mp3’ }

    if (!sm2.useHTML5Audio || !sm2.hasHTML5) {
      return false;
    }

    var url = (o.url || null),
        mime = (o.type || null),
        aF = sm2.audioFormats,
        result,
        offset,
        fileExt,
        item;

account for known cases like audio/mp3

    if (mime && sm2.html5[mime] !== _undefined) {
      return (sm2.html5[mime] && !preferFlashCheck(mime));
    }

    if (!html5Ext) {
      html5Ext = [];
      for (item in aF) {
        if (aF.hasOwnProperty(item)) {
          html5Ext.push(item);
          if (aF[item].related) {
            html5Ext = html5Ext.concat(aF[item].related);
          }
        }
      }
      html5Ext = new RegExp('\\.('+html5Ext.join('|')+')(\\?.*)?$','i');
    }

TODO: Strip URL queries, etc.

    fileExt = (url ? url.toLowerCase().match(html5Ext) : null);

    if (!fileExt || !fileExt.length) {
      if (!mime) {
        result = false;
      } else {

audio/mp3 –> mp3, result should be known

        offset = mime.indexOf(';');

strip "audio/X; codecs…”

        fileExt = (offset !== -1?mime.substr(0,offset):mime).substr(6);
      }
    } else {

match the raw extension name – “mp3”, for example

      fileExt = fileExt[1];
    }

    if (fileExt && sm2.html5[fileExt] !== _undefined) {

result known

      result = (sm2.html5[fileExt] && !preferFlashCheck(fileExt));
    } else {
      mime = 'audio/'+fileExt;
      result = sm2.html5.canPlayType({type:mime});
      sm2.html5[fileExt] = result;

sm2._wD(‘canPlayType, found result: ’ + result);

      result = (result && sm2.html5[mime] && !preferFlashCheck(mime));
    }

    return result;

  };

  testHTML5 = function() {

Internal: Iterates over audioFormats, determining support eg. audio/mp3, audio/mpeg and so on assigns results to html5[] and flash[].

    if (!sm2.useHTML5Audio || !sm2.hasHTML5) {
      return false;
    }

double-whammy: Opera 9.64 throws WRONGARGUMENTSERR if no parameter passed to Audio(), and Webkit + iOS happily tries to load “null” as a URL. :/

    var a = (Audio !== _undefined ? (isOpera && opera.version() < 10 ? new Audio(null) : new Audio()) : null),
        item, lookup, support = {}, aF, i;

    function cp(m) {

      var canPlay, i, j,
          result = false,
          isOK = false;

      if (!a || typeof a.canPlayType !== 'function') {
        return result;
      }

      if (m instanceof Array) {

iterate through all mime types, return any successes

        for (i=0, j=m.length; i<j; i++) {
          if (sm2.html5[m[i]] || a.canPlayType(m[i]).match(sm2.html5Test)) {
            isOK = true;
            sm2.html5[m[i]] = true;

note flash support, too

            sm2.flash[m[i]] = !!(m[i].match(flashMIME));
          }
        }
        result = isOK;
      } else {
        canPlay = (a && typeof a.canPlayType === 'function' ? a.canPlayType(m) : false);
        result = !!(canPlay && (canPlay.match(sm2.html5Test)));
      }

      return result;

    }

test all registered formats + codecs

    aF = sm2.audioFormats;

    for (item in aF) {

      if (aF.hasOwnProperty(item)) {

        lookup = 'audio/' + item;

        support[item] = cp(aF[item].type);

write back generic type too, eg. audio/mp3

        support[lookup] = support[item];

assign flash

        if (item.match(flashMIME)) {

          sm2.flash[item] = true;
          sm2.flash[lookup] = true;

        } else {

          sm2.flash[item] = false;
          sm2.flash[lookup] = false;

        }

assign result to related formats, too

        if (aF[item] && aF[item].related) {

          for (i=aF[item].related.length-1; i >= 0; i--) {

eg. audio/m4a

            support['audio/'+aF[item].related[i]] = support[item];
            sm2.html5[aF[item].related[i]] = support[item];
            sm2.flash[aF[item].related[i]] = support[item];

          }

        }

      }

    }

    support.canPlayType = (a?cp:null);
    sm2.html5 = mixin(sm2.html5, support);

    return true;

  };

  strings = {

    notReady: 'Unavailable - wait until onready() has fired.',
    notOK: 'Audio support is not available.',
    domError: sm + 'exception caught while appending SWF to DOM.',
    spcWmode: 'Removing wmode, preventing known SWF loading issue(s)',
    swf404: smc + 'Verify that %s is a valid path.',
    tryDebug: 'Try ' + sm + '.debugFlash = true for more security details (output goes to SWF.)',
    checkSWF: 'See SWF output for more debug info.',
    localFail: smc + 'Non-HTTP page (' + doc.location.protocol + ' URL?) Review Flash player security settings for this special case:\nhttp://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html\nMay need to add/allow path, eg. c:/sm2/ or /users/me/sm2/',
    waitFocus: smc + 'Special case: Waiting for SWF to load with window focus...',
    waitForever: smc + 'Waiting indefinitely for Flash (will recover if unblocked)...',
    waitSWF: smc + 'Waiting for 100% SWF load...',
    needFunction: smc + 'Function object expected for %s',
    badID: 'Warning: Sound ID "%s" should be a string, starting with a non-numeric character',
    currentObj: smc + '_debug(): Current sound objects',
    waitOnload: smc + 'Waiting for window.onload()',
    docLoaded: smc + 'Document already loaded',
    onload: smc + 'initComplete(): calling soundManager.onload()',
    onloadOK: sm + '.onload() complete',
    didInit: smc + 'init(): Already called?',
    secNote: 'Flash security note: Network/internet URLs will not load due to security restrictions. Access can be configured via Flash Player Global Security Settings Page: http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04.html',
    badRemove: smc + 'Failed to remove Flash node.',
    shutdown: sm + '.disable(): Shutting down',
    queue: smc + 'Queueing %s handler',
    smError: 'SMSound.load(): Exception: JS-Flash communication failed, or JS error.',
    fbTimeout: 'No flash response, applying .'+swfCSS.swfTimedout+' CSS...',
    fbLoaded: 'Flash loaded',
    flRemoved: smc + 'Flash movie removed.',
    fbHandler: smc + 'flashBlockHandler()',
    manURL: 'SMSound.load(): Using manually-assigned URL',
    onURL: sm + '.load(): current URL already assigned.',
    badFV: sm + '.flashVersion must be 8 or 9. "%s" is invalid. Reverting to %s.',
    as2loop: 'Note: Setting stream:false so looping can work (flash 8 limitation)',
    noNSLoop: 'Note: Looping not implemented for MovieStar formats',
    needfl9: 'Note: Switching to flash 9, required for MP4 formats.',
    mfTimeout: 'Setting flashLoadTimeout = 0 (infinite) for off-screen, mobile flash case',
    needFlash: smc + 'Fatal error: Flash is needed to play some required formats, but is not available.',
    gotFocus: smc + 'Got window focus.',
    policy: 'Enabling usePolicyFile for data access',
    setup: sm + '.setup(): allowed parameters: %s',
    setupError: sm + '.setup(): "%s" cannot be assigned with this method.',
    setupUndef: sm + '.setup(): Could not find option "%s"',
    setupLate: sm + '.setup(): url, flashVersion and html5Test property changes will not take effect until reboot().',
    noURL: smc + 'Flash URL required. Call soundManager.setup({url:...}) to get started.',
    sm2Loaded: 'SoundManager 2: Ready.',
    reset: sm + '.reset(): Removing event callbacks',
    mobileUA: 'Mobile UA detected, preferring HTML5 by default.',
    globalHTML5: 'Using singleton HTML5 Audio() pattern for this device.'

  };

  str = function() {

internal string replace helper. arguments: o [,items to replace]

real array, please

    var args = slice.call(arguments),

first arg

    o = args.shift(),

    str = (strings && strings[o]?strings[o]:''), i, j;
    if (str && args && args.length) {
      for (i = 0, j = args.length; i < j; i++) {
        str = str.replace('%s', args[i]);
      }
    }

    return str;

  };

  loopFix = function(sOpt) {

flash 8 requires stream = false for looping to work

    if (fV === 8 && sOpt.loops > 1 && sOpt.stream) {
      _wDS('as2loop');
      sOpt.stream = false;
    }

    return sOpt;

  };

  policyFix = function(sOpt, sPre) {

    if (sOpt && !sOpt.usePolicyFile && (sOpt.onid3 || sOpt.usePeakData || sOpt.useWaveformData || sOpt.useEQData)) {
      sm2._wD((sPre || '') + str('policy'));
      sOpt.usePolicyFile = true;
    }

    return sOpt;

  };

  complain = function(sMsg) {

    if (console !== _undefined && console.warn !== _undefined) {
      console.warn(sMsg);
    } else {
      sm2._wD(sMsg);
    }

  };

  doNothing = function() {

    return false;

  };

  disableObject = function(o) {

    var oProp;

    for (oProp in o) {
      if (o.hasOwnProperty(oProp) && typeof o[oProp] === 'function') {
        o[oProp] = doNothing;
      }
    }

    oProp = null;

  };

  failSafely = function(bNoDisable) {

general failure exception handler

    if (bNoDisable === _undefined) {
      bNoDisable = false;
    }

    if (disabled || bNoDisable) {
      sm2.disable(bNoDisable);
    }

  };

  normalizeMovieURL = function(smURL) {

    var urlParams = null, url;

    if (smURL) {
      if (smURL.match(/\.swf(\?.*)?$/i)) {
        urlParams = smURL.substr(smURL.toLowerCase().lastIndexOf('.swf?') + 4);
        if (urlParams) {

assume user knows what they’re doing

          return smURL;
        }
      } else if (smURL.lastIndexOf('/') !== smURL.length - 1) {

append trailing slash, if needed

        smURL += '/';
      }
    }

    url = (smURL && smURL.lastIndexOf('/') !== - 1 ? smURL.substr(0, smURL.lastIndexOf('/') + 1) : './') + sm2.movieURL;

    if (sm2.noSWFCache) {
      url += ('?ts=' + new Date().getTime());
    }

    return url;

  };

  setVersionInfo = function() {

short-hand for internal use

    fV = parseInt(sm2.flashVersion, 10);

    if (fV !== 8 && fV !== 9) {
      sm2._wD(str('badFV', fV, defaultFlashVersion));
      sm2.flashVersion = fV = defaultFlashVersion;
    }

debug flash movie, if applicable

    var isDebug = (sm2.debugMode || sm2.debugFlash?'_debug.swf':'.swf');

    if (sm2.useHTML5Audio && !sm2.html5Only && sm2.audioFormats.mp4.required && fV < 9) {
      sm2._wD(str('needfl9'));
      sm2.flashVersion = fV = 9;
    }

    sm2.version = sm2.versionNumber + (sm2.html5Only?' (HTML5-only mode)':(fV === 9?' (AS3/Flash 9)':' (AS2/Flash 8)'));

set up default options

    if (fV > 8) {

+flash 9 base options

      sm2.defaultOptions = mixin(sm2.defaultOptions, sm2.flash9Options);
      sm2.features.buffering = true;

+moviestar support

      sm2.defaultOptions = mixin(sm2.defaultOptions, sm2.movieStarOptions);
      sm2.filePatterns.flash9 = new RegExp('\\.(mp3|' + netStreamTypes.join('|') + ')(\\?.*)?$', 'i');
      sm2.features.movieStar = true;
    } else {
      sm2.features.movieStar = false;
    }

regExp for flash canPlay(), etc.

    sm2.filePattern = sm2.filePatterns[(fV !== 8?'flash9':'flash8')];

if applicable, use _debug versions of SWFs

    sm2.movieURL = (fV === 8?'soundmanager2.swf':'soundmanager2_flash9.swf').replace('.swf', isDebug);

    sm2.features.peakData = sm2.features.waveformData = sm2.features.eqData = (fV > 8);

  };

  setPolling = function(bPolling, bHighPerformance) {

    if (!flash) {
      return false;
    }

    flash._setPolling(bPolling, bHighPerformance);

  };

  initDebug = function() {

starts debug mode, creating output

for UAs without console object

allow force of debug mode via URL

    if (sm2.debugURLParam.test(wl)) {
      sm2.debugMode = true;
    }

    if (id(sm2.debugID)) {
      return false;
    }

    var oD, oDebug, oTarget, oToggle, tmp;

    if (sm2.debugMode && !id(sm2.debugID) && (!hasConsole || !sm2.useConsole || !sm2.consoleOnly)) {

      oD = doc.createElement('div');
      oD.id = sm2.debugID + '-toggle';

      oToggle = {
        'position': 'fixed',
        'bottom': '0px',
        'right': '0px',
        'width': '1.2em',
        'height': '1.2em',
        'lineHeight': '1.2em',
        'margin': '2px',
        'textAlign': 'center',
        'border': '1px solid #999',
        'cursor': 'pointer',
        'background': '#fff',
        'color': '#333',
        'zIndex': 10001
      };

      oD.appendChild(doc.createTextNode('-'));
      oD.onclick = toggleDebug;
      oD.title = 'Toggle SM2 debug console';

      if (ua.match(/msie 6/i)) {
        oD.style.position = 'absolute';
        oD.style.cursor = 'hand';
      }

      for (tmp in oToggle) {
        if (oToggle.hasOwnProperty(tmp)) {
          oD.style[tmp] = oToggle[tmp];
        }
      }

      oDebug = doc.createElement('div');
      oDebug.id = sm2.debugID;
      oDebug.style.display = (sm2.debugMode?'block':'none');

      if (sm2.debugMode && !id(oD.id)) {
        try {
          oTarget = getDocument();
          oTarget.appendChild(oD);
        } catch(e2) {
          throw new Error(str('domError')+' \n'+e2.toString());
        }
        oTarget.appendChild(oDebug);
      }

    }

    oTarget = null;

  };

  idCheck = this.getSoundById;

  _wDS = function(o, errorLevel) {

    return (!o ? '' : sm2._wD(str(o), errorLevel));

  };

  toggleDebug = function() {

    var o = id(sm2.debugID),
    oT = id(sm2.debugID + '-toggle');

    if (!o) {
      return false;
    }

    if (debugOpen) {

minimize

      oT.innerHTML = '+';
      o.style.display = 'none';
    } else {
      oT.innerHTML = '-';
      o.style.display = 'block';
    }

    debugOpen = !debugOpen;

  };

  debugTS = function(sEventType, bSuccess, sMessage) {

troubleshooter debug hooks

    if (window.sm2Debugger !== _undefined) {
      try {
        sm2Debugger.handleEvent(sEventType, bSuccess, sMessage);
      } catch(e) {

oh well

      }
    }

    return true;

  };

  getSWFCSS = function() {

    var css = [];

    if (sm2.debugMode) {
      css.push(swfCSS.sm2Debug);
    }

    if (sm2.debugFlash) {
      css.push(swfCSS.flashDebug);
    }

    if (sm2.useHighPerformance) {
      css.push(swfCSS.highPerf);
    }

    return css.join(' ');

  };

  flashBlockHandler = function() {

possible flash block situation.

    var name = str('fbHandler'),
        p = sm2.getMoviePercent(),
        css = swfCSS,
        error = {type:'FLASHBLOCK'};

    if (sm2.html5Only) {
      return false;
    }

    if (!sm2.ok()) {

      if (needsFlash) {

make the movie more visible, so user can fix

        sm2.oMC.className = getSWFCSS() + ' ' + css.swfDefault + ' ' + (p === null?css.swfTimedout:css.swfError);
        sm2._wD(name + ': ' + str('fbTimeout') + (p ? ' (' + str('fbLoaded') + ')' : ''));
      }

      sm2.didFlashBlock = true;

fire onready(), complain lightly

      processOnEvents({type:'ontimeout', ignoreInit:true, error:error});
      catchError(error);

    } else {

SM2 loaded OK (or recovered)

      if (sm2.didFlashBlock) {
        sm2._wD(name + ': Unblocked');
      }

      if (sm2.oMC) {
        sm2.oMC.className = [getSWFCSS(), css.swfDefault, css.swfLoaded + (sm2.didFlashBlock?' '+css.swfUnblocked:'')].join(' ');
      }

    }

  };

  addOnEvent = function(sType, oMethod, oScope) {

    if (on_queue[sType] === _undefined) {
      on_queue[sType] = [];
    }

    on_queue[sType].push({
      'method': oMethod,
      'scope': (oScope || null),
      'fired': false
    });

  };

  processOnEvents = function(oOptions) {

if unspecified, assume OK/error

    if (!oOptions) {
      oOptions = {
        type: (sm2.ok() ? 'onready' : 'ontimeout')
      };
    }

    if (!didInit && oOptions && !oOptions.ignoreInit) {

not ready yet.

      return false;
    }

    if (oOptions.type === 'ontimeout' && (sm2.ok() || (disabled && !oOptions.ignoreInit))) {

invalid case

      return false;
    }

    var status = {
          success: (oOptions && oOptions.ignoreInit?sm2.ok():!disabled)
        },

queue specified by type, or none

        srcQueue = (oOptions && oOptions.type?on_queue[oOptions.type]||[]:[]),

        queue = [], i, j,
        args = [status],
        canRetry = (needsFlash && !sm2.ok());

    if (oOptions.error) {
      args[0].error = oOptions.error;
    }

    for (i = 0, j = srcQueue.length; i < j; i++) {
      if (srcQueue[i].fired !== true) {
        queue.push(srcQueue[i]);
      }
    }

    if (queue.length) {

sm2._wD(sm + ‘: Firing ’ + queue.length + ‘ ’ + oOptions.type + ‘() item’ + (queue.length === 1 ? “ : ’s'));

      for (i = 0, j = queue.length; i < j; i++) {
        if (queue[i].scope) {
          queue[i].method.apply(queue[i].scope, args);
        } else {
          queue[i].method.apply(this, args);
        }
        if (!canRetry) {

useFlashBlock and SWF timeout case doesn’t count here.

          queue[i].fired = true;
        }
      }
    }

    return true;

  };

  initUserOnload = function() {

    window.setTimeout(function() {

      if (sm2.useFlashBlock) {
        flashBlockHandler();
      }

      processOnEvents();

call user-defined "onload”, scoped to window

      if (typeof sm2.onload === 'function') {
        _wDS('onload', 1);
        sm2.onload.apply(window);
        _wDS('onloadOK', 1);
      }

      if (sm2.waitForWindowLoad) {
        event.add(window, 'load', initUserOnload);
      }

    },1);

  };

  detectFlash = function() {

hat tip: Flash Detect library (BSD, © 2007) by Carl “DocYes” S. Yestrau – http://featureblend.com/javascript-flash-detection-library.html / http://featureblend.com/license.txt

    if (hasFlash !== _undefined) {

this work has already been done.

      return hasFlash;
    }

    var hasPlugin = false, n = navigator, nP = n.plugins, obj, type, types, AX = window.ActiveXObject;

    if (nP && nP.length) {
      type = 'application/x-shockwave-flash';
      types = n.mimeTypes;
      if (types && types[type] && types[type].enabledPlugin && types[type].enabledPlugin.description) {
        hasPlugin = true;
      }
    } else if (AX !== _undefined && !ua.match(/MSAppHost/i)) {

Windows 8 Store Apps (MSAppHost) are weird (compatibility?) and won’t complain here, but will barf if Flash/ActiveX object is appended to the DOM.

      try {
        obj = new AX('ShockwaveFlash.ShockwaveFlash');
      } catch(e) {

oh well

      }
      hasPlugin = (!!obj);

cleanup, because it is ActiveX after all

      obj = null;
    }

    hasFlash = hasPlugin;

    return hasPlugin;

  };

  featureCheck = function() {

    var needsFlash,
        item,
        result = true,
        formats = sm2.audioFormats,

iPhone <= 3.1 has broken HTML5 audio(), but firmware 3.2 (original iPad) + iOS4 works.

        isSpecial = (is_iDevice && !!(ua.match(/os (1|2|3_0|3_1)/i)));

    if (isSpecial) {

has Audio(), but is broken; let it load links directly.

      sm2.hasHTML5 = false;

ignore flash case, however

      sm2.html5Only = true;

      if (sm2.oMC) {
        sm2.oMC.style.display = 'none';
      }

      result = false;

    } else {

      if (sm2.useHTML5Audio) {

        if (!sm2.html5 || !sm2.html5.canPlayType) {
          sm2._wD('SoundManager: No HTML5 Audio() support detected.');
          sm2.hasHTML5 = false;
        }

        if (isBadSafari) {
          sm2._wD(smc + 'Note: Buggy HTML5 Audio in Safari on this OS X release, see https://bugs.webkit.org/show_bug.cgi?id=32159 - ' + (!hasFlash ?' would use flash fallback for MP3/MP4, but none detected.' : 'will use flash fallback for MP3/MP4, if available'), 1);
        }

      }

    }

    if (sm2.useHTML5Audio && sm2.hasHTML5) {

      for (item in formats) {
        if (formats.hasOwnProperty(item)) {
          if ((formats[item].required && !sm2.html5.canPlayType(formats[item].type)) || (sm2.preferFlash && (sm2.flash[item] || sm2.flash[formats[item].type]))) {

flash may be required, or preferred for this format

            needsFlash = true;
          }
        }
      }

    }

sanity check…

    if (sm2.ignoreFlash) {
      needsFlash = false;
    }

    sm2.html5Only = (sm2.hasHTML5 && sm2.useHTML5Audio && !needsFlash);

    return (!sm2.html5Only);

  };

  parseURL = function(url) {

Internal: Finds and returns the first playable URL (or failing that, the first URL.) @param {string or array} url A single URL string, OR, an array of URL strings or {url:‘/path/to/resource’, type:‘audio/mp3’} objects.

    var i, j, urlResult = 0, result;

    if (url instanceof Array) {

find the first good one

      for (i=0, j=url.length; i<j; i++) {

        if (url[i] instanceof Object) {

MIME check

          if (sm2.canPlayMIME(url[i].type)) {
            urlResult = i;
            break;
          }

        } else if (sm2.canPlayURL(url[i])) {

URL string check

          urlResult = i;
          break;
        }

      }

normalize to string

      if (url[urlResult].url) {
        url[urlResult] = url[urlResult].url;
      }

      result = url[urlResult];

    } else {

single URL case

      result = url;

    }

    return result;

  };


  startTimer = function(oSound) {

attach a timer to this sound, and start an interval if needed

    if (!oSound._hasTimer) {

      oSound._hasTimer = true;

      if (!mobileHTML5 && sm2.html5PollingInterval) {

        if (h5IntervalTimer === null && h5TimerCount === 0) {

          h5IntervalTimer = window.setInterval(timerExecute, sm2.html5PollingInterval);
   
        }

        h5TimerCount++;

      }

    }

  };

  stopTimer = function(oSound) {

detach a timer

    if (oSound._hasTimer) {

      oSound._hasTimer = false;

      if (!mobileHTML5 && sm2.html5PollingInterval) {

interval will stop itself at next execution.

        h5TimerCount--;

      }

    }

  };

  timerExecute = function() {

manual polling for HTML5 progress events, ie., whileplaying() (can achieve greater precision than conservative default HTML5 interval)

    var i;

    if (h5IntervalTimer !== null && !h5TimerCount) {

no active timers, stop polling interval.

      window.clearInterval(h5IntervalTimer);

      h5IntervalTimer = null;

      return false;

    }

check all HTML5 sounds with timers

    for (i = sm2.soundIDs.length-1; i >= 0; i--) {

      if (sm2.sounds[sm2.soundIDs[i]].isHTML5 && sm2.sounds[sm2.soundIDs[i]]._hasTimer) {

        sm2.sounds[sm2.soundIDs[i]]._onTimer();

      }

    }

  };

  catchError = function(options) {

    options = (options !== _undefined ? options : {});

    if (typeof sm2.onerror === 'function') {
      sm2.onerror.apply(window, [{type:(options.type !== _undefined ? options.type : null)}]);
    }

    if (options.fatal !== _undefined && options.fatal) {
      sm2.disable();
    }

  };

  badSafariFix = function() {

special case: “bad” Safari (OS X 10.3 – 10.7) must fall back to flash for MP3/MP4

    if (!isBadSafari || !detectFlash()) {

doesn’t apply

      return false;
    }

    var aF = sm2.audioFormats, i, item;

    for (item in aF) {
      if (aF.hasOwnProperty(item)) {
        if (item === 'mp3' || item === 'mp4') {
          sm2._wD(sm + ': Using flash fallback for ' + item + ' format');
          sm2.html5[item] = false;

assign result to related formats, too

          if (aF[item] && aF[item].related) {
            for (i = aF[item].related.length-1; i >= 0; i--) {
              sm2.html5[aF[item].related[i]] = false;
            }
          }
        }
      }
    }

  };

Pseudo-private flash/ExternalInterface methods

  this._setSandboxType = function(sandboxType) {

    var sb = sm2.sandbox;

    sb.type = sandboxType;
    sb.description = sb.types[(sb.types[sandboxType] !== _undefined?sandboxType:'unknown')];

    if (sb.type === 'localWithFile') {

      sb.noRemote = true;
      sb.noLocal = false;
      _wDS('secNote', 2);

    } else if (sb.type === 'localWithNetwork') {

      sb.noRemote = false;
      sb.noLocal = true;

    } else if (sb.type === 'localTrusted') {

      sb.noRemote = false;
      sb.noLocal = false;

    }

  };

  this._externalInterfaceOK = function(flashDate, swfVersion) {

flash callback confirming flash loaded, EI working etc. flashDate = approx. timing/delay info for JS/flash bridge swfVersion: SWF build string

    if (sm2.swfLoaded) {
      return false;
    }

    var e;

    debugTS('swf', true);
    debugTS('flashtojs', true);
    sm2.swfLoaded = true;
    tryInitOnFocus = false;

    if (isBadSafari) {
      badSafariFix();
    }

complain if JS + SWF build/version strings don’t match, excluding +DEV builds

    if (!swfVersion || swfVersion.replace(/\+dev/i,'') !== sm2.versionNumber.replace(/\+dev/i, '')) {

      e = sm + ': Fatal: JavaScript file build "' + sm2.versionNumber + '" does not match Flash SWF build "' + swfVersion + '" at ' + sm2.url + '. Ensure both are up-to-date.';

escape flash –> JS stack so this error fires in window.

      setTimeout(function versionMismatch() {
        throw new Error(e);
      }, 0);

exit, init will fail with timeout

      return false;

    }

slight delay before init

    setTimeout(init, isIE ? 100 : 1);

  };

Private initialization helpers

  createMovie = function(smID, smURL) {

    if (didAppend && appendSuccess) {

ignore if already succeeded

      return false;
    }

    function initMsg() {

      var options = [], title, str = [], delimiter = ' + ';

      title = 'SoundManager ' + sm2.version + (!sm2.html5Only && sm2.useHTML5Audio ? (sm2.hasHTML5 ? ' + HTML5 audio' : ', no HTML5 audio support') : '');

      if (!sm2.html5Only) {

        if (sm2.preferFlash) {
          options.push('preferFlash');
        }

        if (sm2.useHighPerformance) {
          options.push('useHighPerformance');
        }

        if (sm2.flashPollingInterval) {
          options.push('flashPollingInterval (' + sm2.flashPollingInterval + 'ms)');
        }

        if (sm2.html5PollingInterval) {
          options.push('html5PollingInterval (' + sm2.html5PollingInterval + 'ms)');
        }

        if (sm2.wmode) {
          options.push('wmode (' + sm2.wmode + ')');
        }

        if (sm2.debugFlash) {
          options.push('debugFlash');
        }

        if (sm2.useFlashBlock) {
          options.push('flashBlock');
        }

      } else {

        if (sm2.html5PollingInterval) {
          options.push('html5PollingInterval (' + sm2.html5PollingInterval + 'ms)');
        }

      }

      if (options.length) {
        str = str.concat([options.join(delimiter)]);
      }

      sm2._wD(title + (str.length ? delimiter + str.join(', ') : ''), 1);

      showSupport();

    }

    if (sm2.html5Only) {

100% HTML5 mode

      setVersionInfo();

      initMsg();
      sm2.oMC = id(sm2.movieID);
      init();

prevent multiple init attempts

      didAppend = true;

      appendSuccess = true;

      return false;

    }

flash path

    var remoteURL = (smURL || sm2.url),
    localURL = (sm2.altURL || remoteURL),
    swfTitle = 'JS/Flash audio component (SoundManager 2)',
    oTarget = getDocument(),
    extraClass = getSWFCSS(),
    isRTL = null,
    html = doc.getElementsByTagName('html')[0],
    oEmbed, oMovie, tmp, movieHTML, oEl, s, x, sClass;

    isRTL = (html && html.dir && html.dir.match(/rtl/i));
    smID = (smID === _undefined?sm2.id:smID);

    function param(name, value) {
      return '<param name="'+name+'" value="'+value+'" />';
    }

safety check for legacy (change to Flash 9 URL)

    setVersionInfo();
    sm2.url = normalizeMovieURL(overHTTP?remoteURL:localURL);
    smURL = sm2.url;

    sm2.wmode = (!sm2.wmode && sm2.useHighPerformance ? 'transparent' : sm2.wmode);

    if (sm2.wmode !== null && (ua.match(/msie 8/i) || (!isIE && !sm2.useHighPerformance)) && navigator.platform.match(/win32|win64/i)) {

extra-special case: movie doesn’t load until scrolled into view when using wmode = anything but ‘window’ here does not apply when using high performance (position:fixed means on-screen), OR infinite flash load timeout wmode breaks IE 8 on Vista + Win7 too in some cases, as of January 2011 (?)

       messages.push(strings.spcWmode);
      sm2.wmode = null;
    }

    oEmbed = {
      'name': smID,
      'id': smID,
      'src': smURL,
      'quality': 'high',
      'allowScriptAccess': sm2.allowScriptAccess,
      'bgcolor': sm2.bgColor,
      'pluginspage': http+'www.macromedia.com/go/getflashplayer',
      'title': swfTitle,
      'type': 'application/x-shockwave-flash',
      'wmode': sm2.wmode,

http://help.adobe.com/en_US/as3/mobile/WS4bebcd66a74275c36cfb8137124318eebc6-7ffd.html

      'hasPriority': 'true'
    };

    if (sm2.debugFlash) {
      oEmbed.FlashVars = 'debug=1';
    }

    if (!sm2.wmode) {

don’t write empty attribute

      delete oEmbed.wmode;
    }

    if (isIE) {

IE is “special”.

      oMovie = doc.createElement('div');
      movieHTML = [
        '<object id="' + smID + '" data="' + smURL + '" type="' + oEmbed.type + '" title="' + oEmbed.title +'" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="' + http+'download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0">',
        param('movie', smURL),
        param('AllowScriptAccess', sm2.allowScriptAccess),
        param('quality', oEmbed.quality),
        (sm2.wmode? param('wmode', sm2.wmode): ''),
        param('bgcolor', sm2.bgColor),
        param('hasPriority', 'true'),
        (sm2.debugFlash ? param('FlashVars', oEmbed.FlashVars) : ''),
        '</object>'
      ].join('');

    } else {

      oMovie = doc.createElement('embed');
      for (tmp in oEmbed) {
        if (oEmbed.hasOwnProperty(tmp)) {
          oMovie.setAttribute(tmp, oEmbed[tmp]);
        }
      }

    }

    initDebug();
    extraClass = getSWFCSS();
    oTarget = getDocument();

    if (oTarget) {

      sm2.oMC = (id(sm2.movieID) || doc.createElement('div'));

      if (!sm2.oMC.id) {

        sm2.oMC.id = sm2.movieID;
        sm2.oMC.className = swfCSS.swfDefault + ' ' + extraClass;
        s = null;
        oEl = null;

        if (!sm2.useFlashBlock) {
          if (sm2.useHighPerformance) {

on-screen at all times

            s = {
              'position': 'fixed',
              'width': '8px',
              'height': '8px',

= 6px for flash to run fast, >= 8px to start up under Firefox/win32 in some cases. odd? yes.

              'bottom': '0px',
              'left': '0px',
              'overflow': 'hidden'
            };
          } else {

hide off-screen, lower priority

            s = {
              'position': 'absolute',
              'width': '6px',
              'height': '6px',
              'top': '-9999px',
              'left': '-9999px'
            };
            if (isRTL) {
              s.left = Math.abs(parseInt(s.left,10))+'px';
            }
          }
        }

        if (isWebkit) {

soundcloud-reported render/crash fix, safari 5

          sm2.oMC.style.zIndex = 10000;
        }

        if (!sm2.debugFlash) {
          for (x in s) {
            if (s.hasOwnProperty(x)) {
              sm2.oMC.style[x] = s[x];
            }
          }
        }

        try {
          if (!isIE) {
            sm2.oMC.appendChild(oMovie);
          }
          oTarget.appendChild(sm2.oMC);
          if (isIE) {
            oEl = sm2.oMC.appendChild(doc.createElement('div'));
            oEl.className = swfCSS.swfBox;
            oEl.innerHTML = movieHTML;
          }
          appendSuccess = true;
        } catch(e) {
          throw new Error(str('domError')+' \n'+e.toString());
        }

      } else {

SM2 container is already in the document (eg. flashblock use case)

        sClass = sm2.oMC.className;
        sm2.oMC.className = (sClass?sClass+' ':swfCSS.swfDefault) + (extraClass?' '+extraClass:'');
        sm2.oMC.appendChild(oMovie);
        if (isIE) {
          oEl = sm2.oMC.appendChild(doc.createElement('div'));
          oEl.className = swfCSS.swfBox;
          oEl.innerHTML = movieHTML;
        }
        appendSuccess = true;

      }

    }

    didAppend = true;
    initMsg();

sm2._wD(sm + ‘: Trying to load ’ + smURL + (!overHTTP && sm2.altURL ? ‘ (alternate URL)’ : “), 1);

    return true;

  };

  initMovie = function() {

    if (sm2.html5Only) {
      createMovie();
      return false;
    }

attempt to get, or create, movie (may already exist)

    if (flash) {
      return false;
    }

    if (!sm2.url) {

Something isn’t right – we’ve reached init, but the soundManager url property has not been set. User has not called setup({url: …}), or has not set soundManager.url (legacy use case) directly before init time. Notify and exit. If user calls setup() with a url: property, init will be restarted as in the deferred loading case.

       _wDS('noURL');
       return false;

    }

inline markup case

    flash = sm2.getMovie(sm2.id);

    if (!flash) {
      if (!oRemoved) {

try to create

        createMovie(sm2.id, sm2.url);
      } else {

try to re-append removed movie after reboot()

        if (!isIE) {
          sm2.oMC.appendChild(oRemoved);
        } else {
          sm2.oMC.innerHTML = oRemovedHTML;
        }
        oRemoved = null;
        didAppend = true;
      }
      flash = sm2.getMovie(sm2.id);
    }

    if (typeof sm2.oninitmovie === 'function') {
      setTimeout(sm2.oninitmovie, 1);
    }

    flushMessages();

    return true;

  };

  delayWaitForEI = function() {

    setTimeout(waitForEI, 1000);

  };

  waitForEI = function() {

    var p,
        loadIncomplete = false;

    if (!sm2.url) {

No SWF url to load (noURL case) – exit for now. Will be retried when url is set.

      return false;
    }

    if (waitingForEI) {
      return false;
    }

    waitingForEI = true;
    event.remove(window, 'load', delayWaitForEI);

    if (tryInitOnFocus && !isFocused) {

Safari won’t load flash in background tabs, only when focused.

      _wDS('waitFocus');
      return false;
    }

    if (!didInit) {
      p = sm2.getMoviePercent();
      if (p > 0 && p < 100) {
        loadIncomplete = true;
      }
    }

    setTimeout(function() {

      p = sm2.getMoviePercent();

      if (loadIncomplete) {

special case: if movie partially loaded, retry until it’s 100% before assuming failure.

        waitingForEI = false;
        sm2._wD(str('waitSWF'));
        window.setTimeout(delayWaitForEI, 1);
        return false;
      }

      if (!didInit) {
        sm2._wD(sm + ': No Flash response within expected time. Likely causes: ' + (p === 0 ? 'SWF load failed, ':'') + 'Flash blocked or JS-Flash security error.' + (sm2.debugFlash?' ' + str('checkSWF'):''), 2);
        if (!overHTTP && p) {
          _wDS('localFail', 2);
          if (!sm2.debugFlash) {
            _wDS('tryDebug', 2);
          }
        }
        if (p === 0) {

if 0 (not null), probably a 404.

          sm2._wD(str('swf404', sm2.url), 1);
        }
        debugTS('flashtojs', false, ': Timed out' + overHTTP?' (Check flash security or flash blockers)':' (No plugin/missing SWF?)');
      }

give up / time-out, depending

      if (!didInit && okToDisable) {
        if (p === null) {

SWF failed. Maybe blocked.

          if (sm2.useFlashBlock || sm2.flashLoadTimeout === 0) {
            if (sm2.useFlashBlock) {
              flashBlockHandler();
            }
            _wDS('waitForever');
          } else {

no custom flash block handling, but SWF has timed out. Will recover if user unblocks / allows SWF load.

            _wDS('waitForever');

fire any regular registered ontimeout() listeners.

            processOnEvents({type:'ontimeout', ignoreInit: true});
          }
        } else {

flash loaded? Shouldn’t be a blocking issue, then.

          if (sm2.flashLoadTimeout === 0) {
             _wDS('waitForever');
          } else {
            failSafely(true);
          }
        }
      }

    }, sm2.flashLoadTimeout);

  };

  handleFocus = function() {

    function cleanup() {
      event.remove(window, 'focus', handleFocus);
    }

    if (isFocused || !tryInitOnFocus) {

already focused, or not special Safari background tab case

      cleanup();
      return true;
    }

    okToDisable = true;
    isFocused = true;
    _wDS('gotFocus');

allow init to restart

    waitingForEI = false;

kick off ExternalInterface timeout, now that the SWF has started

    delayWaitForEI();

    cleanup();
    return true;

  };

  flushMessages = function() {

SM2 pre-init debug messages

    if (messages.length) {
      sm2._wD('SoundManager 2: ' + messages.join(' '), 1);
      messages = [];
    }

  };

  showSupport = function() {

    flushMessages();

    var item, tests = [];

    if (sm2.useHTML5Audio && sm2.hasHTML5) {
      for (item in sm2.audioFormats) {
        if (sm2.audioFormats.hasOwnProperty(item)) {
          tests.push(item + ' = ' + sm2.html5[item] + (!sm2.html5[item] && hasFlash && sm2.flash[item] ? ' (using flash)' : (sm2.preferFlash && sm2.flash[item] && hasFlash ? ' (preferring flash)': (!sm2.html5[item] ? ' (' + (sm2.audioFormats[item].required ? 'required, ':'') + 'and no flash support)' : ''))));
        }
      }
      sm2._wD('SoundManager 2 HTML5 support: ' + tests.join(', '), 1);
    }

  };

  initComplete = function(bNoDisable) {

    if (didInit) {
      return false;
    }

    if (sm2.html5Only) {

all good.

      _wDS('sm2Loaded');
      didInit = true;
      initUserOnload();
      debugTS('onload', true);
      return true;
    }

    var wasTimeout = (sm2.useFlashBlock && sm2.flashLoadTimeout && !sm2.getMoviePercent()),
        result = true,
        error;

    if (!wasTimeout) {
      didInit = true;
      if (disabled) {
        error = {type: (!hasFlash && needsFlash ? 'NO_FLASH' : 'INIT_TIMEOUT')};
      }
    }

    sm2._wD('SoundManager 2 ' + (disabled ? 'failed to load' : 'loaded') + ' (' + (disabled ? 'Flash security/load error' : 'OK') + ')', disabled ? 2: 1);

    if (disabled || bNoDisable) {
      if (sm2.useFlashBlock && sm2.oMC) {
        sm2.oMC.className = getSWFCSS() + ' ' + (sm2.getMoviePercent() === null?swfCSS.swfTimedout:swfCSS.swfError);
      }
      processOnEvents({type:'ontimeout', error:error, ignoreInit: true});
      debugTS('onload', false);
      catchError(error);
      result = false;
    } else {
      debugTS('onload', true);
    }

    if (!disabled) {
      if (sm2.waitForWindowLoad && !windowLoaded) {
        _wDS('waitOnload');
        event.add(window, 'load', initUserOnload);
      } else {

        if (sm2.waitForWindowLoad && windowLoaded) {
          _wDS('docLoaded');
        }

        initUserOnload();
      }
    }

    return result;

  };

apply top-level setupOptions object as local properties, eg., this.setupOptions.flashVersion –> this.flashVersion (soundManager.flashVersion) this maintains backward compatibility, and allows properties to be defined separately for use by soundManager.setup().

  setProperties = function() {

    var i,
        o = sm2.setupOptions;

    for (i in o) {

      if (o.hasOwnProperty(i)) {

assign local property if not already defined

        if (sm2[i] === _undefined) {

          sm2[i] = o[i];

        } else if (sm2[i] !== o[i]) {

legacy support: write manually-assigned property (eg., soundManager.url) back to setupOptions to keep things in sync

          sm2.setupOptions[i] = sm2[i];

        }

      }

    }

  };


  init = function() {

called after onload()

    if (didInit) {
      _wDS('didInit');
      return false;
    }

    function cleanup() {
      event.remove(window, 'load', sm2.beginDelayedInit);
    }

    if (sm2.html5Only) {
      if (!didInit) {

we don’t need no steenking flash!

        cleanup();
        sm2.enabled = true;
        initComplete();
      }
      return true;
    }

flash path

    initMovie();

    try {

attempt to talk to Flash

      flash._externalInterfaceTest(false);

apply user-specified polling interval, OR, if "high performance” set, faster vs. default polling (determines frequency of whileloading/whileplaying callbacks, effectively driving UI framerates)

      setPolling(true, (sm2.flashPollingInterval || (sm2.useHighPerformance ? 10 : 50)));

      if (!sm2.debugMode) {

stop the SWF from making debug output calls to JS

        flash._disableDebug();
      }

      sm2.enabled = true;
      debugTS('jstoflash', true);

      if (!sm2.html5Only) {

prevent browser from showing cached page state (or rather, restoring “suspended” page state) via back button, because flash may be dead http://www.webkit.org/blog/516/webkit-page-cache-ii-the-unload-event/

        event.add(window, 'unload', doNothing);
      }

    } catch(e) {

      sm2._wD('js/flash exception: ' + e.toString());
      debugTS('jstoflash', false);
      catchError({type:'JS_TO_FLASH_EXCEPTION', fatal:true});

don’t disable, for reboot()

      failSafely(true);
      initComplete();

      return false;

    }

    initComplete();

disconnect events

    cleanup();

    return true;

  };

  domContentLoaded = function() {

    if (didDCLoaded) {
      return false;
    }

    didDCLoaded = true;

assign top-level soundManager properties eg. soundManager.url

    setProperties();

    initDebug();

Temporary feature: allow force of HTML5 via URL params: sm2-usehtml5audio=0 or 1 Ditto for sm2-preferFlash, too.

    (function(){

      var a = 'sm2-usehtml5audio=',
          a2 = 'sm2-preferflash=',
          b = null, 
          b2 = null,
          hasCon = (window.console !== _undefined && typeof console.log === 'function'),
          l = wl.toLowerCase();

      if (l.indexOf(a) !== -1) {
        b = (l.charAt(l.indexOf(a)+a.length) === '1');
        if (hasCon) {
          console.log((b?'Enabling ':'Disabling ')+'useHTML5Audio via URL parameter');
        }
        sm2.setup({
          'useHTML5Audio': b
        });
      }

      if (l.indexOf(a2) !== -1) {
        b2 = (l.charAt(l.indexOf(a2)+a2.length) === '1');
        if (hasCon) {
          console.log((b2?'Enabling ':'Disabling ')+'preferFlash via URL parameter');
        }
        sm2.setup({
          'preferFlash': b2
        });
      }

    }());

    if (!hasFlash && sm2.hasHTML5) {
      sm2._wD('SoundManager: No Flash detected' + (!sm2.useHTML5Audio ? ', enabling HTML5.' : '. Trying HTML5-only mode.'), 1);
      sm2.setup({
        'useHTML5Audio': true,

make sure we aren’t preferring flash, either TODO: preferFlash should not matter if flash is not installed. Currently, stuff breaks without the below tweak.

        'preferFlash': false
      });
    }

    testHTML5();
    sm2.html5.usingFlash = featureCheck();
    needsFlash = sm2.html5.usingFlash;

    if (!hasFlash && needsFlash) {
      messages.push(strings.needFlash);

TODO: Fatal here vs. timeout approach, etc. hack: fail sooner.

      sm2.setup({
        'flashLoadTimeout': 1
      });
    }

    if (doc.removeEventListener) {
      doc.removeEventListener('DOMContentLoaded', domContentLoaded, false);
    }

    initMovie();

    return true;

  };

  domContentLoadedIE = function() {

    if (doc.readyState === 'complete') {
      domContentLoaded();
      doc.detachEvent('onreadystatechange', domContentLoadedIE);
    }

    return true;

  };

  winOnLoad = function() {

catch edge case of initComplete() firing after window.load()

    windowLoaded = true;
    event.remove(window, 'load', winOnLoad);

  };

miscellaneous run-time, pre-init stuff

  preInit = function() {

    if (mobileHTML5) {

prefer HTML5 for mobile + tablet-like devices, probably more reliable vs. flash at this point.

      if (!sm2.setupOptions.useHTML5Audio || sm2.setupOptions.preferFlash) {

notify that defaults are being changed.

        messages.push(strings.mobileUA);
      }

      sm2.setupOptions.useHTML5Audio = true;
      sm2.setupOptions.preferFlash = false;

      if (is_iDevice || (isAndroid && !ua.match(/android\s2\.3/i))) {

iOS and Android devices tend to work better with a single audio instance, specifically for chained playback of sounds in sequence. common use case: exiting sound onfinish() –> createSound() –> play()

        messages.push(strings.globalHTML5);

        if (is_iDevice) {
          sm2.ignoreFlash = true;
        }
        useGlobalHTML5Audio = true;
      }

    }

  };

  preInit();

sniff up-front

  detectFlash();

focus and window load, init (primarily flash-driven)

  event.add(window, 'focus', handleFocus);
  event.add(window, 'load', delayWaitForEI);
  event.add(window, 'load', winOnLoad);

  if (doc.addEventListener) {

    doc.addEventListener('DOMContentLoaded', domContentLoaded, false);

  } else if (doc.attachEvent) {

    doc.attachEvent('onreadystatechange', domContentLoadedIE);

  } else {

no add/attachevent support – safe to assume no JS –> Flash either

    debugTS('onload', false);
    catchError({type:'NO_DOM2_EVENTS', fatal:true});

  }

} // SoundManager()

SM2_DEFER details: http://www.schillmania.com/projects/soundmanager2/doc/getstarted/#lazy-loading

if (window.SM2_DEFER === undefined || !SM2_DEFER) {
  soundManager = new SoundManager();
}

SoundManager public interfaces

window.SoundManager = SoundManager; // constructor
window.soundManager = soundManager; // public API, flash callbacks etc.

}(window));