#------------------------------------------------------------------------------ # File: BZZ.pm # # Description: Utility to decode BZZ compressed data # # Revisions: 09/22/2008 - P. Harvey Created # # References: 1) http://djvu.sourceforge.net/ # 2) http://www.djvu.org/ # # Notes: This code based on ZPCodec and BSByteStream of DjVuLibre 3.5.21 # (see NOTES documentation below for license/copyright details) #------------------------------------------------------------------------------ package Image::ExifTool::BZZ; use strict; use integer; # IMPORTANT!! use integer arithmetic throughout require Exporter; use vars qw($VERSION @ISA @EXPORT_OK); $VERSION = '1.00'; @ISA = qw(Exporter); @EXPORT_OK = qw(Decode); # constants sub FREQMAX { 4 } sub CTXIDS { 3 } sub MAXBLOCK { 4096 } # This table has been designed for the ZPCoder # by running the following command in file 'zptable.sn': # (fast-crude (steady-mat 0.0035 0.0002) 260))) my @default_ztable_p = ( 0x8000, 0x8000, 0x8000, 0x6bbd, 0x6bbd, 0x5d45, 0x5d45, 0x51b9, 0x51b9, 0x4813, 0x4813, 0x3fd5, 0x3fd5, 0x38b1, 0x38b1, 0x3275, 0x3275, 0x2cfd, 0x2cfd, 0x2825, 0x2825, 0x23ab, 0x23ab, 0x1f87, 0x1f87, 0x1bbb, 0x1bbb, 0x1845, 0x1845, 0x1523, 0x1523, 0x1253, 0x1253, 0x0fcf, 0x0fcf, 0x0d95, 0x0d95, 0x0b9d, 0x0b9d, 0x09e3, 0x09e3, 0x0861, 0x0861, 0x0711, 0x0711, 0x05f1, 0x05f1, 0x04f9, 0x04f9, 0x0425, 0x0425, 0x0371, 0x0371, 0x02d9, 0x02d9, 0x0259, 0x0259, 0x01ed, 0x01ed, 0x0193, 0x0193, 0x0149, 0x0149, 0x010b, 0x010b, 0x00d5, 0x00d5, 0x00a5, 0x00a5, 0x007b, 0x007b, 0x0057, 0x0057, 0x003b, 0x003b, 0x0023, 0x0023, 0x0013, 0x0013, 0x0007, 0x0007, 0x0001, 0x0001, 0x5695, 0x24ee, 0x8000, 0x0d30, 0x481a, 0x0481, 0x3579, 0x017a, 0x24ef, 0x007b, 0x1978, 0x0028, 0x10ca, 0x000d, 0x0b5d, 0x0034, 0x078a, 0x00a0, 0x050f, 0x0117, 0x0358, 0x01ea, 0x0234, 0x0144, 0x0173, 0x0234, 0x00f5, 0x0353, 0x00a1, 0x05c5, 0x011a, 0x03cf, 0x01aa, 0x0285, 0x0286, 0x01ab, 0x03d3, 0x011a, 0x05c5, 0x00ba, 0x08ad, 0x007a, 0x0ccc, 0x01eb, 0x1302, 0x02e6, 0x1b81, 0x045e, 0x24ef, 0x0690, 0x2865, 0x09de, 0x3987, 0x0dc8, 0x2c99, 0x10ca, 0x3b5f, 0x0b5d, 0x5695, 0x078a, 0x8000, 0x050f, 0x24ee, 0x0358, 0x0d30, 0x0234, 0x0481, 0x0173, 0x017a, 0x00f5, 0x007b, 0x00a1, 0x0028, 0x011a, 0x000d, 0x01aa, 0x0034, 0x0286, 0x00a0, 0x03d3, 0x0117, 0x05c5, 0x01ea, 0x08ad, 0x0144, 0x0ccc, 0x0234, 0x1302, 0x0353, 0x1b81, 0x05c5, 0x24ef, 0x03cf, 0x2b74, 0x0285, 0x201d, 0x01ab, 0x1715, 0x011a, 0x0fb7, 0x00ba, 0x0a67, 0x01eb, 0x06e7, 0x02e6, 0x0496, 0x045e, 0x030d, 0x0690, 0x0206, 0x09de, 0x0155, 0x0dc8, 0x00e1, 0x2b74, 0x0094, 0x201d, 0x0188, 0x1715, 0x0252, 0x0fb7, 0x0383, 0x0a67, 0x0547, 0x06e7, 0x07e2, 0x0496, 0x0bc0, 0x030d, 0x1178, 0x0206, 0x19da, 0x0155, 0x24ef, 0x00e1, 0x320e, 0x0094, 0x432a, 0x0188, 0x447d, 0x0252, 0x5ece, 0x0383, 0x8000, 0x0547, 0x481a, 0x07e2, 0x3579, 0x0bc0, 0x24ef, 0x1178, 0x1978, 0x19da, 0x2865, 0x24ef, 0x3987, 0x320e, 0x2c99, 0x432a, 0x3b5f, 0x447d, 0x5695, 0x5ece, 0x8000, 0x8000, 0x5695, 0x481a, 0x481a, 0, 0, 0, 0, 0 ); my @default_ztable_m = ( 0x0000, 0x0000, 0x0000, 0x10a5, 0x10a5, 0x1f28, 0x1f28, 0x2bd3, 0x2bd3, 0x36e3, 0x36e3, 0x408c, 0x408c, 0x48fd, 0x48fd, 0x505d, 0x505d, 0x56d0, 0x56d0, 0x5c71, 0x5c71, 0x615b, 0x615b, 0x65a5, 0x65a5, 0x6962, 0x6962, 0x6ca2, 0x6ca2, 0x6f74, 0x6f74, 0x71e6, 0x71e6, 0x7404, 0x7404, 0x75d6, 0x75d6, 0x7768, 0x7768, 0x78c2, 0x78c2, 0x79ea, 0x79ea, 0x7ae7, 0x7ae7, 0x7bbe, 0x7bbe, 0x7c75, 0x7c75, 0x7d0f, 0x7d0f, 0x7d91, 0x7d91, 0x7dfe, 0x7dfe, 0x7e5a, 0x7e5a, 0x7ea6, 0x7ea6, 0x7ee6, 0x7ee6, 0x7f1a, 0x7f1a, 0x7f45, 0x7f45, 0x7f6b, 0x7f6b, 0x7f8d, 0x7f8d, 0x7faa, 0x7faa, 0x7fc3, 0x7fc3, 0x7fd7, 0x7fd7, 0x7fe7, 0x7fe7, 0x7ff2, 0x7ff2, 0x7ffa, 0x7ffa, 0x7fff, 0x7fff, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ); my @default_ztable_up = ( 84, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 81, 82, 81, 82, 9, 86, 5, 88, 89, 90, 91, 92, 93, 94, 95, 96, 97, 82, 99, 76, 101, 70, 103, 66, 105, 106, 107, 66, 109, 60, 111, 56, 69, 114, 65, 116, 61, 118, 57, 120, 53, 122, 49, 124, 43, 72, 39, 60, 33, 56, 29, 52, 23, 48, 23, 42, 137, 38, 21, 140, 15, 142, 9, 144, 141, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 70, 157, 66, 81, 62, 75, 58, 69, 54, 65, 50, 167, 44, 65, 40, 59, 34, 55, 30, 175, 24, 177, 178, 179, 180, 181, 182, 183, 184, 69, 186, 59, 188, 55, 190, 51, 192, 47, 194, 41, 196, 37, 198, 199, 72, 201, 62, 203, 58, 205, 54, 207, 50, 209, 46, 211, 40, 213, 36, 215, 30, 217, 26, 219, 20, 71, 14, 61, 14, 57, 8, 53, 228, 49, 230, 45, 232, 39, 234, 35, 138, 29, 24, 25, 240, 19, 22, 13, 16, 13, 10, 7, 244, 249, 10, 89, 230, 0, 0, 0, 0, 0 ); my @default_ztable_dn = ( 145, 4, 3, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79, 80, 85, 226, 6, 176, 143, 138, 141, 112, 135, 104, 133, 100, 129, 98, 127, 72, 125, 102, 123, 60, 121, 110, 119, 108, 117, 54, 115, 48, 113, 134, 59, 132, 55, 130, 51, 128, 47, 126, 41, 62, 37, 66, 31, 54, 25, 50, 131, 46, 17, 40, 15, 136, 7, 32, 139, 172, 9, 170, 85, 168, 248, 166, 247, 164, 197, 162, 95, 160, 173, 158, 165, 156, 161, 60, 159, 56, 71, 52, 163, 48, 59, 42, 171, 38, 169, 32, 53, 26, 47, 174, 193, 18, 191, 222, 189, 218, 187, 216, 185, 214, 61, 212, 53, 210, 49, 208, 45, 206, 39, 204, 195, 202, 31, 200, 243, 64, 239, 56, 237, 52, 235, 48, 233, 44, 231, 38, 229, 34, 227, 28, 225, 22, 223, 16, 221, 220, 63, 8, 55, 224, 51, 2, 47, 87, 43, 246, 37, 244, 33, 238, 27, 236, 21, 16, 15, 8, 241, 242, 7, 10, 245, 2, 1, 83, 250, 2, 143, 246, 0, 0, 0, 0, 0 ); #------------------------------------------------------------------------------ # New - create new BZZ object # Inputs: 0) reference to BZZ object or BZZ class name # Returns: blessed BZZ object ref sub new { local $_; my $that = shift; my $class = ref($that) || $that || 'Image::ExifTool::BZZ'; return bless {}, $class; } #------------------------------------------------------------------------------ # Initialize BZZ object # Inputs: 0) BZZ object ref, 1) data ref, 2) true for DjVu compatibility sub Init($$) { my ($self, $dataPt, $djvucompat) = @_; # Create machine independent ffz table my $ffzt = $$self{ffzt} = [ ]; my ($i, $j); for ($i=0; $i<256; $i++) { $$ffzt[$i] = 0; for ($j=$i; $j&0x80; $j<<=1) { $$ffzt[$i] += 1; } } # Initialize table $$self{p} = [ @default_ztable_p ]; $$self{'m'} = [ @default_ztable_m ]; $$self{up} = [ @default_ztable_up ]; $$self{dn} = [ @default_ztable_dn ]; # Patch table (and lose DjVu compatibility) unless ($djvucompat) { my ($p, $m, $dn) = ($$self{p}, $$self{'m'}, $$self{dn}); for ($j=0; $j<256; $j++) { my $a = (0x10000 - $$p[$j]) & 0xffff; while ($a >= 0x8000) { $a = ($a<<1) & 0xffff } if ($$m[$j]>0 && $a+$$p[$j]>=0x8000 && $a>=$$m[$j]) { $$dn[$j] = $default_ztable_dn[$default_ztable_dn[$j]]; } } } $$self{ctx} = [ (0) x 300 ]; $$self{DataPt} = $dataPt; $$self{Pos} = 0; $$self{DataLen} = length $$dataPt; $$self{a} = 0; $$self{buffer} = 0; $$self{fence} = 0; $$self{blocksize} = 0; # Read first 16 bits of code if (length($$dataPt) >= 2) { $$self{code} = unpack('n', $$dataPt); $$self{Pos} += 2; } elsif (length($$dataPt) >= 1) { $$self{code} = (unpack('C', $$dataPt) << 8) | 0xff; $$self{Pos}++; } else { $$self{code} = 0xffff; } $$self{byte} = $$self{code} & 0xff; # Preload buffer $$self{delay} = 25; $$self{scount} = 0; # Compute initial fence $$self{fence} = $$self{code} >= 0x8000 ? 0x7fff : $$self{code}; } #------------------------------------------------------------------------------ # Decode data block # Inputs: 0) optional BZZ object ref, 1) optional data ref # Returns: decoded data or undefined on error # Notes: If called without a data ref, an input BZZ object ref must be given and # the BZZ object must have been initialized by a previous call to Init() sub Decode($;$) { # Decode input stream local $_; my $self; if (ref $_[0] and UNIVERSAL::isa($_[0],'Image::ExifTool::BZZ')) { $self = shift; } else { $self = new Image::ExifTool::BZZ; } my $dataPt = shift; if ($dataPt) { $self->Init($dataPt, 1); } else { $dataPt = $$self{DataPt} or return undef; } # Decode block size my $n = 1; my $m = (1 << 24); while ($n < $m) { my $b = $self->decode_sub(0x8000 + ($$self{a}>>1)); $n = ($n<<1) | $b; } $$self{size} = $n - $m; return '' unless $$self{size}; return undef if $$self{size} > MAXBLOCK()*1024; # Allocate if ($$self{blocksize} < $$self{size}) { $$self{blocksize} = $$self{size}; } # Decode Estimation Speed my $fshift = 0; if ($self->decode_sub(0x8000 + ($$self{a}>>1))) { $fshift += 1; $fshift += 1 if $self->decode_sub(0x8000 + ($$self{a}>>1)); } # Prepare Quasi MTF my @mtf = (0..255); my @freq = (0) x FREQMAX(); my $fadd = 4; # Decode my $mtfno = 3; my $markerpos = -1; my $cx = $$self{ctx}; my ($i, @dat); byte: for ($i=0; $i<$$self{size}; $i++) { # dummy loop avoids use of "goto" statement dummy: for (;;) { my $ctxid = CTXIDS() - 1; $ctxid = $mtfno if $ctxid > $mtfno; my $cp = 0; my ($imtf, $bits); for ($imtf=0; $imtf<2; ++$imtf) { if ($self->decoder($$cx[$cp+$ctxid])) { $mtfno = $imtf; $dat[$i] = $mtf[$mtfno]; # (a "goto" here could give a segfault due to a Perl bug) last dummy; # do rotation } $cp += CTXIDS(); } for ($bits=1; $bits<8; ++$bits, $imtf<<=1) { if ($self->decoder($$cx[$cp])) { my $n = 1; my $m = (1 << $bits); while ($n < $m) { my $b = $self->decoder($$cx[$cp+$n]); $n = ($n<<1) | $b; } $mtfno = $imtf + $n - $m; $dat[$i] = $mtf[$mtfno]; last dummy; # do rotation } $cp += $imtf; } $mtfno=256; $dat[$i] = 0; $markerpos=$i; next byte; # no rotation necessary } # Rotate mtf according to empirical frequencies (new!) # Adjust frequencies for overflow $fadd = $fadd + ($fadd >> $fshift); if ($fadd > 0x10000000) { $fadd >>= 24; $_ >>= 24 foreach @freq; } # Relocate new char according to new freq my $fc = $fadd; $fc += $freq[$mtfno] if $mtfno < FREQMAX(); my $k; for ($k=$mtfno; $k>=FREQMAX(); $k--) { $mtf[$k] = $mtf[$k-1]; } for (; $k>0 && $fc>=$freq[$k-1]; $k--) { $mtf[$k] = $mtf[$k-1]; $freq[$k] = $freq[$k-1]; } $mtf[$k] = $dat[$i]; $freq[$k] = $fc; # when "goto" was used, Perl 5.8.6 could segfault here # unless "next" was explicitly stated } # # Reconstruct the string # return undef if $markerpos<1 || $markerpos>=$$self{size}; # Allocate pointers # Prepare count buffer my @count = (0) x 256; my @posn; # Fill count buffer no integer; for ($i=0; $i<$markerpos; $i++) { my $c = $dat[$i]; $posn[$i] = ($c<<24) | ($count[$c]++ & 0xffffff); } $posn[$i++] = 0; # (initialize marker entry just to be safe) for ( ; $i<$$self{size}; $i++) { my $c = $dat[$i]; $posn[$i] = ($c<<24) | ($count[$c]++ & 0xffffff); } use integer; # Compute sorted char positions my $last = 1; for ($i=0; $i<256; $i++) { my $tmp = $count[$i]; $count[$i] = $last; $last += $tmp; } # Undo the sort transform $i = 0; $last = $$self{size}-1; while ($last > 0) { my $n = $posn[$i]; no integer; my $c = $n >> 24; use integer; $dat[--$last] = $c; $i = $count[$c] + ($n & 0xffffff); } # Final check and return decoded data return undef if $i != $markerpos; pop @dat; # (last byte isn't real) return pack 'C*', @dat; } #------------------------------------------------------------------------------ # Inputs: 0) BZZ object ref, 1) ctx # Returns: decoded bit sub decoder($$) { my ($self, $ctx) = @_; my $z = $$self{a} + $self->{p}[$ctx]; if ($z <= $$self{fence}) { $$self{a} = $z; return ($ctx & 1); } # must pass $_[1] so subroutine can modify value (darned C++ pass-by-reference!) return $self->decode_sub($z, $_[1]); } #------------------------------------------------------------------------------ # Inputs: 0) BZZ object ref, 1) z, 2) ctx (or undef) # Returns: decoded bit sub decode_sub($$;$) { my ($self, $z, $ctx) = @_; # ensure that we have at least 16 bits of encoded data available if ($$self{scount} < 16) { # preload byte by byte until we have at least 24 bits while ($$self{scount} <= 24) { if ($$self{Pos} < $$self{DataLen}) { $$self{byte} = ord(substr(${$$self{DataPt}}, $$self{Pos}, 1)); ++$$self{Pos}; } else { $$self{byte} = 0xff; if (--$$self{delay} < 1) { # setting size to zero forces error return from Decode() $$self{size} = 0; return 0; } } $$self{buffer} = ($$self{buffer}<<8) | $$self{byte}; $$self{scount} += 8; } } # Save bit my $a = $$self{a}; my ($bit, $code); if (defined $ctx) { $bit = ($ctx & 1); # Avoid interval reversion my $d = 0x6000 + (($z+$a)>>2); $z = $d if $z > $d; } else { $bit = 0; } # Test MPS/LPS if ($z > ($code = $$self{code})) { $bit ^= 1; # LPS branch $z = 0x10000 - $z; $a += $z; $code += $z; # LPS adaptation $_[2] = $self->{dn}[$ctx] if defined $ctx; # LPS renormalization my $sft = $a>=0xff00 ? $self->{ffzt}[$a&0xff] + 8 : $self->{ffzt}[($a>>8)&0xff]; $$self{scount} -= $sft; $$self{a} = ($a<<$sft) & 0xffff; $code = (($code<<$sft) & 0xffff) | (($$self{buffer}>>$$self{scount}) & ((1<<$sft)-1)); } else { # MPS adaptation $_[2] = $self->{up}[$ctx] if defined $ctx and $a >= $self->{'m'}[$ctx]; # MPS renormalization $$self{scount} -= 1; $$self{a} = ($z<<1) & 0xffff; $code = (($code<<1) & 0xffff) | (($$self{buffer}>>$$self{scount}) & 1); } # Adjust fence and save new code $$self{fence} = $code >= 0x8000 ? 0x7fff : $code; $$self{code} = $code; return $bit; } 1; # end __END__ =head1 NAME Image::ExifTool::BZZ - Utility to decode BZZ compressed data =head1 SYNOPSIS This module is used by Image::ExifTool =head1 DESCRIPTION This module contains definitions required by Image::ExifTool to decode BZZ compressed data in DjVu images. =head1 NOTES This code is based on ZPCodec and BSByteStream of DjVuLibre 3.5.21 (see additional copyrights and the first reference below), which are covered under the GNU GPL license. This is implemented as Image::ExifTool::BZZ instead of Compress::BZZ because I am hoping that someone else will write a proper Compress::BZZ module (with compression ability). =head1 AUTHOR Copyright 2003-2016, Phil Harvey (phil at owl.phy.queensu.ca) Copyright 2002, Leon Bottou and Yann Le Cun Copyright 2001, AT&T Copyright 1999-2001, LizardTech Inc. This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself. =head1 REFERENCES =over 4 =item L =item L =back =head1 SEE ALSO L, L =cut