soundmap_theme/carnaval/soundmanagerv297a-20130101/demo/template/deferred-example.html
2016-11-29 01:18:17 +01:00

244 lines
8.3 KiB
HTML

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" lang="en" xml:lang="en">
<head>
<title>SoundManager 2: Deferred loading / Lazy-loading / Dynamic script loading Example</title>
<meta name="description" content="How to load soundmanager2.js on-the-fly using JavaScript, and start it dynamically after window.load() has already fired using beginDelayedInit()." />
<style type="text/css">
#soundmanager-debug {
/* SM2 debug container (optional, use or customize this as you like - makes in-browser debug output more useable) */
position:fixed;_position:absolute;right:1em;bottom:1em;width:50em;height:18em;overflow:auto;background:#fff;margin:1em;padding:1em;border:1px solid #999;font-family:monaco,"lucida console",verdana,tahoma,"sans serif";font-size:x-small;line-height:1.5em;opacity:0.9;filter:alpha(opacity=90);
}
</style>
<!-- some CSS for this demo page, not required for SM2 -->
<link rel="stylesheet" href="template.css" />
<!-- SM2 BAREBONES TEMPLATE: START -->
<script type="text/javascript">
function loadScript(sURL, onLoad) {
function loadScriptHandler() {
var rs = this.readyState;
if (rs == 'loaded' || rs == 'complete') {
this.onreadystatechange = null;
this.onload = null;
if (onLoad) {
onLoad();
}
}
}
function scriptOnload() {
this.onreadystatechange = null;
this.onload = null;
window.setTimeout(onLoad,20);
}
var oS = document.createElement('script');
oS.type = 'text/javascript';
if (onLoad) {
oS.onreadystatechange = loadScriptHandler;
oS.onload = scriptOnload;
}
oS.src = sURL;
document.getElementsByTagName('head')[0].appendChild(oS);
}
function msg(s) {
document.getElementById('sm2-status').innerHTML += '<br />' + s;
}
window.onload = function() {
msg('Window loaded, waiting 1 second...');
setTimeout(function() {
msg('Loading soundmanager2.js...');
loadScript('../../script/soundmanager2.js', function() {
// SM2 script has loaded
window.setTimeout(function() {
msg('soundmanager2.js loaded, delaying before setup()...');
}, 500);
window.setTimeout(function() {
soundManager.setup({
url: '../../swf/',
onready: function() {
soundManager.createSound({
id:'foo',
url:'../_mp3/mouseover.mp3'
}).play();
msg('Started OK');
},
ontimeout: function() {
msg('Loaded OK, but unable to start: unsupported/flash blocked, etc.');
}
});
// ensure start-up in case document.readyState and/or DOMContentLoaded are unavailable
soundManager.beginDelayedInit();
}, 1000);
});
},1000);
}
</script>
</head>
<body style="height:100%">
<div style="margin-right:43em">
<h1>SoundManager 2: Lazy Loading Example</h1>
<p>This is an example of dynamically loading SoundManager 2 using JS, after <code>window.onload()</code> has fired.</p>
<h2>How it works</h2>
<p>This page waits until <code>window.onload()</code>, delays 1 second and loads soundmanager2.js, which should then start up.</p>
<p><b>Behaviour note:</b> SM2 will not automatically start if it is loaded at or after the <code>DOMContentLoaded</code> event has fired, which may be common with most JS loaders.</p>
<p>However, SM2 will try to start once <code>soundManager.setup()</code> is called and a <code>url</code> attribute has been provided.</p>
<p>If you want to ensure that SM2 starts after setup, you can call <code>soundManager.beginDelayedInit()</code> - this should be safe to call after <code>DOMContentLoaded</code> has fired.</p>
<h2>Pseudo-code Example</h2>
<p>Once SM2 has been dymamically loaded, you can call its <code>setup()</code> method. Passing a <code>url</code> attribute will trigger the initialization process.</p>
<pre class="block"><code>loadJS('<span>soundmanager2.js</span>', function() {
soundManager.setup({
url: '<span>/path/to/swfs/</span>',
onready: function() {
<span><span>// good to go!</span></span>
<span><span>// soundManager.createSound(...), etc.</span></span>
}
});
});</code></pre>
<h2>Live Example</h2>
<p>SoundManager 2 status: <b id="sm2-status">Waiting for window.onload()...</b></p>
<pre class="block"><code><span><span>/**
* Dynamic script loading helper (example)
* Normalizes good browser onload() vs. IE readyState weirdness
*/
</span></span>
function loadScript(sURL, onLoad) {
function loadScriptHandler() {
var rs = this.readyState;
if (rs == '<span>loaded</span>' || rs == '<span>complete</span>') {
this.onreadystatechange = null;
this.onload = null;
if (onLoad) {
onLoad();
}
}
}
function scriptOnload() {
this.onreadystatechange = null;
this.onload = null;
window.setTimeout(onLoad,20);
}
var oS = document.createElement('<span>script</span>');
oS.type = '<span>text/javascript</span>';
if (onLoad) {
oS.onreadystatechange = loadScriptHandler;
oS.onload = scriptOnload;
}
oS.src = sURL;
document.getElementsByTagName('<span>head</span>')[0].appendChild(oS);
}
<span><span>// Wait for window load, then load soundmanager2.js, let it start and play a test sound</span></span>
window.onload = function() {</span>
msg('<span>Window loaded, waiting 1 second...</span>');
setTimeout(function() {
msg('<span>Loading soundmanager2.js...</span>');
loadScript('<span>../../script/soundmanager2.js</span>', function() {
<span><span>// SM2 script has loaded</span></span>
window.setTimeout(function() {
msg('<span>soundmanager2.js loaded, delaying before setup()...</span>');
}, 500);
window.setTimeout(function() {
soundManager.setup({
url: '<span>../../swf/</span>',
onready: function() {
soundManager.createSound({
id: '<span>foo</span>',
url: '<span>../_mp3/mouseover.mp3</span>'
}).play();
msg('<span>Started OK</span>');
},
ontimeout: function() {
msg('<span>Loaded OK, but unable to start: unsupported/flash blocked, etc.</span>');
}
});
<span><span>// ensure start-up in case document.readyState and/or DOMContentLoaded are unavailable</span></span>
soundManager.beginDelayedInit();
}, 1000);
});
}, 1000);
</span>}
</code></pre>
<h2 id="flashblock-handling">Handling flash blockers</h2>
<p>It's good to let users see the flash component of SM2, so those with flash blockers can unblock it and allow SM2 to start. For more info on this, see the <a href="../flashblock/" title="SoundManager 2 with Flash block handling" onclick="if (!document.domain && !this.href.match(/index/i)) this.href=this.href+'index.html'">Flashblock</a> example.</p>
<h2 style="margin-top:1em">Preventing auto-init using SM2_DEFER</h2>
<p>If you want to completely defer the normal start-up of SM2 and call the SoundManager() constructor yourself, you can declare an SM2_DEFER global and set it to true. See the <a href="sm2_defer-example.html" title="SoundManager 2: SM2_DEFER example">SM2_DEFER example</a> for details.</p>
<h2 style="margin-top:1em">Disabling debug output</h2>
<p>SoundManager 2 will write to a debug &lt;div&gt; element or a javascript console if available, by default. To disable it, simply set the relevant property to false:</p>
<code>soundManager.setup({ debugMode: false });</code>
<p>To see related configuration code, refer to the source of this page which basically does all of the above "for real."</p>
<h2>Troubleshooting</h2>
<p>If SM2 is failing to start and throwing errors due to flash security, timeouts or other issues, check out the <a href="../../doc/getstarted/#troubleshooting" title="SoundManager 2 troubleshooting tool" onclick="if (!document.domain && !this.href.match(/index/i)) this.href=this.href.replace(/\#/,'index.html#')">troubleshooting tool</a> which can help you fix things.</p>
<h2>No-debug, compressed version of soundmanager2.js</h2>
<p>You can also use the "minified" (60% smaller) version of SM2, which has debug output and comments removed for you: <a href="../../script/soundmanager2-nodebug-jsmin.js">soundmanager2-nodebug-jsmin.js</a>. If you can, serve this with gzip compression for even greater bandwidth savings!</p>
</div>
</body>
</html>