362 lines
8.4 KiB
HTML
362 lines
8.4 KiB
HTML
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<html>
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<head>
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<title>SoundManager Demo</title>
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<meta name="robots" content="noindex" />
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<style type="text/css">
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html, body {
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margin:0px;
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padding:0px;
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}
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body {
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color:#fff;
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font-size:75%;
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text-shadow:0 0 0 #fff; /* Safari nonsense */
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font-family:verdana,arial,tahoma,"sans serif";
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}
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h1, h2, h3 {
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font:300 3em "Helvetica Neue",georgia,"times new roman","Arial Rounded MT Bold",helvetica,verdana,tahoma,arial,"sans serif";
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font-weight:normal;
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margin-bottom:0px;
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}
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h1 {
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margin-top:0px;
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}
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h1, h2 {
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letter-spacing:-1px; /* zomg web x.0! ;) */
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}
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h2 {
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font-size:2em;
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margin-top:0px;
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color:#fff;
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}
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h2 span {
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text-indent:1em;
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font-family:verdana,tahoma,arial;
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font-size:small;
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}
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p {
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position:absolute;
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left:1em;
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bottom:0px;
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font-size:x-small;
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opacity:0.5;
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}
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#instructions {
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position:absolute;
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left:1em;
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top:0px;
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}
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#canvas {
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position:absolute;
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left:0px;
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top:0px;
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width:100%;
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height:100%;
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overflow:hidden;
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}
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#horizon {
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position:relative;
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height:50%;
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background:transparent url(bg-sky.png) 0px 0px repeat-x;
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}
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#land {
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position:absolute;
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bottom:0px;
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left:0px;
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width:100%;
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height:50%;
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border-top:1px solid #339933;
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margin-bottom:0px;
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background:#669966 url(bg-land.png) 0px 0px repeat-x;
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}
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#content {
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position:relative;
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border-top:1px solid #ccc;
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}
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#cursor-shade {
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position:absolute;
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left:-100px;
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top:-100px;
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margin:0px 0px 0px -2px;
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width:20px;
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height:24px;
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opacity:0.75;
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}
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#sun {
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position:absolute;
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top:50%;
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width:100%;
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height:128px;
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margin-top:-66px;
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background:transparent url(sun-test.png) 50% 0px no-repeat;
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display:none;
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}
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.dot {
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position:absolute;
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width:32px;
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height:32px;
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}
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#overlay {
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position:absolute;
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left:0px;
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top:0px;
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width:100%;
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height:100%;
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cursor:url(cursor-11.cur),default;
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}
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</style>
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<script type="text/javascript" src="../../script/soundmanager2-nodebug-jsmin.js"></script>
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<script type="text/javascript">
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function _id(sID) {return document.getElementById(sID);}
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function Cursor() {
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var self = this;
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this.o = null;
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this.offX = 20;
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this.offY = 40;
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this.screenX = null;
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this.screenY = null;
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this.screenXHalf = null;
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this.screenYHalf = null;
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this.lastCursor = null;
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this.cursorRange = 9;
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this.oDots = _id('dots');
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this.painting = 0;
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this.sounds = [];
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this.soundIndex = 0;
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this.soundTimer = null;
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this.oDot = document.createElement('img');
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this.oDot.className = 'dot';
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this.oDot.src = 'dot.png';
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this.refreshCoords = function() {
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self.screenX = (window.innerWidth||document.documentElement.clientWidth||document.body.clientWidth);
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self.screenY = (window.innerHeight||document.documentElement.clientHeight||document.body.clientHeight);
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self.screenXHalf = parseInt(self.screenX/2);
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self.screenYHalf = parseInt(self.screenY/2);
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}
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this.mousedown = function(e) {
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self.painting = true;
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return false;
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}
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this.mouseup = function(e) {
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self.painting = false;
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return false;
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}
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this.mousemove = function(e) {
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var evt = e?e:event;
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var x = evt.clientX;
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var y = evt.clientY;
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var xHalf = self.screenXHalf;
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var yHalf = self.screenYHalf;
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var scaleX = (x>xHalf?(x-xHalf)/xHalf:-((xHalf-x)/xHalf));
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var scaleY = (y>yHalf?(y-yHalf)/yHalf:0);
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var xScale = (self.offX*scaleY)*scaleX;
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var yScale = self.offY*scaleY;
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var cursor = parseInt(self.cursorRange*scaleY);
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if (cursor != self.lastCursor) {
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var curString = 'cursor-'+(Math.min(11,cursor+3))+'.cur';
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document.documentElement.style.cursor = 'url("'+curString+'"),default';
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_id('overlay').style.cursor = 'url("'+curString+'"),default';
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self.lastCursor = cursor;
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}
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var xDiff = (x+xScale);
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self.o.style.left = (xDiff)+'px';
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self.o.style.top = (y+yScale)+'px';
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self.o.style.width = ((20*scaleY)+'px');
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self.o.style.height = ((24*scaleY)+'px');
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self.o.style.opacity = Math.max((scaleY-0.33),0.33);
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if (self.painting && scaleY>0) self.paint(x,y,scaleX,scaleY);
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return false;
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}
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this.paint = function(x,y,scaleX,scaleY) {
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var oD = self.oDot.cloneNode(false);
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var size = 32*scaleY;
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oD.style.left = (x-size)+'px';
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oD.style.top = (y-size)+'px';
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oD.style.width = (size+'px');
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oD.style.height = (size+'px');
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oD.style.opacity = Math.min(1,Math.max(scaleY*1.5,0.1));
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self.oDots.appendChild(oD);
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// var sID = self.sounds[0].id;
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if (!self.soundTimer) {
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// self.soundTimer = window.setTimeout(function(){soundManager.play(sID,{volume:100*scaleY,pan:100*scaleX});self.soundTimer=null;},20);
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self.sounds[Math.random()>0.5?1:0].play({pan:100*scaleX,volume:100*scaleY});
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}
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// if (self.soundIndex++>=self.sounds.length-1) self.soundIndex = 0;
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}
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this.createSounds = function() {
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self.sounds[0] = soundManager.createSound('paint','../animation/audio/fingerplop.mp3');
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self.sounds[1] = soundManager.createSound('paint2','../animation/audio/fingerplop2.mp3');
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}
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this.createSounds();
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this.o = _id('cursor-shade');
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this.refreshCoords();
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window.onresize = this.refreshCoords;
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_id('overlay').onmousedown = this.mousedown;
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_id('overlay').onmouseup = this.mouseup;
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document.onmousemove = this.mousemove;
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}
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var cursor = null;
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var sounds = [];
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function doEvil() {
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// HIGHLY EXPERIMENTAL (and dangerous) optimation testing - attempting to override Flash's ExternalInterface JS. :D - The below may have only been relevant to Flash 8.
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if (typeof window.__flash__argumentsToXML !== 'undefined') {
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window.__flash__argumentsToXML = function(obj,index) {
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var s = ["<arguments>"];
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for (var i=index, j=obj.length; i<j; i++) {
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s[s.length] = __flash__toXML(obj[i]);
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}
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s[s.length] = "</arguments>";
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// console.log('argumentsToXML: '+s.length+' items');
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return s.join('');
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}
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window.__flash__arrayToXML = function(obj) {
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var s = ["<array>"];
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for (var i=0,j=obj.length; i<j; i++) {
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s[s.length] = "<property id=\"" + i + "\">" + __flash__toXML(obj[i]) + "</property>";
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}
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s[s.length] = "</array>";
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// console.log('arrayToXML: '+s.length+' items');
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return s.join('');
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}
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window.__flash__escapeXML = function(s) {
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// console.log('escapeXML'); // '+s.length);
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return s; // s.replace(/&/g, "&").replace(/</g, "<").replace(/>/g, ">").replace(/"/g, """).replace(/'/g, "'");
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}
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window.__flash__objectToXML = function(obj) {
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console.log('objectToXML');
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var s = ["<object>"];
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for (var prop in obj) {
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s[s.length] = "<property id=\"" + prop + "\">" + __flash__toXML(obj[prop]) + "</property>";
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}
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s[s.length] = "</object>";
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return s.join('');
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}
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window.__flash__toXML = function(value) {
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// console.log('toXML');
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var type = typeof(value);
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if (type == "string") {
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return "<string>" + __flash__escapeXML(value) + "</string>";
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} else if (type == "undefined") {
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return "<undefined/>";
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} else if (type == "number") {
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return "<number>" + value + "</number>";
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} else if (value == null) {
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return "<null/>";
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} else if (type == "boolean") {
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return value ? "<true/>" : "<false/>";
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} else if (value instanceof Date) {
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return "<date>" + value.getTime() + "</date>";
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} else if (value instanceof Array) {
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return __flash__arrayToXML(value);
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} else if (type == "object") {
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return __flash__objectToXML(value);
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} else {
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return "<null/>"; //???
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}
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}
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// this one non-IE, only?
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if (!navigator.userAgent.match(/MSIE/i)) {
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window.__flash__request.prototype = function(name) {
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return "<invoke name=\"" + name + "\" returntype=\"javascript\">" + __flash__argumentstoXML(arguments, 1) + "</invoke>";
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}
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}
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}
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}
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function doInit() {
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doEvil(); // NOTE: highly experimental, only a performance test; probably doesn't apply to Flash 9, and/or does nothing, or bad things.
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cursor = new Cursor();
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}
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soundManager.setup({
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preferFlash: true,
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flashVersion: 9,
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url: '../../swf/',
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useHighPerformance: true,
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wmode: 'transparent',
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debugMode: false,
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onready: doInit
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});
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</script>
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</head>
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<body>
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<div>
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<div id="canvas">
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<div id="horizon"></div>
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<div id="land">
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<div id="content">
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</div>
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</div>
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<div id="sun"></div>
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<div id="dots"></div>
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<img id="cursor-shade" src="cursor-shadow.png" alt="" />
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</div>
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<div id="instructions">
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<h1>SoundManager 2: JS/DOM + Sound Demo</h1>
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<h2>Heavy DOM manipulation + Javascript Sound <span>(see code for experimental ideas)</code></h2>
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</div>
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<p>Click and drag to draw.. Noisily.</p>
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<div id="overlay"></div>
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</div>
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</body>
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</html>
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