soundmap_theme/carnaval/soundmanagerv297a-20130101/demo/template/html5-dtd-test.html

88 lines
2.1 KiB
HTML
Raw Permalink Normal View History

2016-11-29 01:18:17 +01:00
<!DOCTYPE html>
<html>
<head>
<title>SoundManager 2: HTML 5 DTD test</title>
<meta name="description" content="A test page using SoundManager 2 under an HTML 5 DOCTYPE." />
<script>
// -- Movie size/positioning test case, Firefox/Win32 --
// SM2 normally works at 6x6px SWF size, position:fixed bottom/left:0px.
// Was failing with this case using HTML 5 doctype? ..
// Started working when 8x8px SWF size was used.
// Previous notes, courtesy Jacob Seidelin ...
// This fails to load in Firefox 3.6 (Win7) but will load after one of the following changes:
// 1. Remove the doctype or set it to eg.
// <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
// 2. Set soundManager.useHighPerformance = false
// 3. Set soundManager.debugFlash = true
function loadScript(sURL,onLoad) {
try {
var loadScriptHandler = function() {
var rs = this.readyState;
if (rs == 'loaded' || rs == 'complete') {
this.onreadystatechange = null;
this.onload = null;
if (onLoad) {
onLoad();
}
}
}
function scriptOnload() {
this.onreadystatechange = null;
this.onload = null;
window.setTimeout(onLoad,20);
}
var oS = document.createElement('script');
oS.type = 'text/javascript';
if (onLoad) {
oS.onreadystatechange = loadScriptHandler;
oS.onload = scriptOnload;
}
oS.src = sURL;
document.getElementsByTagName('head')[0].appendChild(oS);
} catch(e) {
// oh well
}
}
window.onload = function() {
loadScript('../../script/soundmanager2.js', function() {
soundManager.setup({
// path to directory containing SoundManager2 .SWF file
url: '../../swf/',
flashVersion = 9,
flash9Options: {
useEQData = true,
useWaveformData = true
},
onready: function() {
alert('Loaded!');
}),
debugMode: true,
useHighPerformance: true,
debugFlash: false,
});
// ensure things start, in case document.readyState / domReady are missed (eg. Firefox 3.5.5/win32 with HTML5 DTD, no document.readyState??)
soundManager.beginDelayedInit();
}
}
</script>
</head>
<body>
</body>
</html>