Update: main.py
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main.py
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main.py
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#!/bin/python3
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#!/bin/python3 -u
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import RPi.GPIO as GPIO # Import Raspberry Pi GPIO library
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## -U option log to syslog on systemctl
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import RPi.GPIO as GPIO
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import pygame
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import threading
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from datetime import datetime, timedelta
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import time
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import random
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def play_sound():
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## Define sounds path
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intro = "/home/museoa/INTRO_CHIMES.mp3"
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night = "/home/museoa/MEP_NOCHE.mp3"
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# Define mute hours
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# From 9.00 to 21.00
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open_hour = 9
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close_hour = 21
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def _play(path):
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if not pygame.mixer.music.get_busy() :
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print("Start Sound")
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pygame.mixer.music.play()
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pygame.mixer.music.load(path)
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pygame.mixer.music.play(0,0.0)
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while pygame.mixer.music.get_busy():
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pygame.time.Clock().tick(10)
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print("Ended Sound");
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pygame.mixer.music.stop()
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def play_sound():
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print("play now..")
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sounds = [night]
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if not pygame.mixer.music.get_busy() :
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print("Start Sound")
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_play(intro)
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_play(random.choice(sounds))
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else :
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print("Stop Sound")
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pygame.mixer.music.stop()
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pygame.mixer.music.fadeout(5)
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def button_callback(channel):
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print("Button was pushed!")
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# from 9.00 to 21.00
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now = datetime.now()
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if (now.hour < close_hour and now.hour >= open_hour):
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x = threading.Thread(target=play_sound)
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x.start()
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def main():
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## init pygame
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pygame.mixer.init()
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pygame.mixer.music.load('./audio.mp3')
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GPIO.setwarnings(False) # Ignore warning for now
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GPIO.setmode(GPIO.BOARD) # Use physical pin numbering
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GPIO.setup(10, GPIO.IN, pull_up_down=GPIO.PUD_DOWN) # Set pin 10 to be an input pin and set initial value to be pulled low (off)
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GPIO.add_event_detect(10,GPIO.RISING,callback=button_callback, bouncetime=10000) # Setup event on pin 10 rising edge 10s wait
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message = input("Press enter to quit\n\n") # Run until someone presses enter
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while (True):
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## Play schedule
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now = datetime.now()
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## 20:00 AM
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if (now.hour == 20 and now.minute == 0):
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_play(intro)
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_play(night)
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time.sleep(60)
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GPIO.cleanup() # Clean up
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if __name__ == "__main__":
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main()
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