2022-07-16 22:49:24 +02:00
|
|
|
#!/bin/python3
|
|
|
|
|
|
|
|
import RPi.GPIO as GPIO # Import Raspberry Pi GPIO library
|
|
|
|
import pygame
|
|
|
|
import threading
|
|
|
|
import time
|
|
|
|
|
|
|
|
def play_sound():
|
|
|
|
if not pygame.mixer.music.get_busy() :
|
|
|
|
print("Start Sound")
|
|
|
|
pygame.mixer.music.play()
|
|
|
|
while pygame.mixer.music.get_busy():
|
|
|
|
pygame.time.Clock().tick(10)
|
|
|
|
else :
|
|
|
|
print("Stop Sound")
|
|
|
|
pygame.mixer.music.stop()
|
|
|
|
|
|
|
|
def button_callback(channel):
|
|
|
|
print("Button was pushed!")
|
|
|
|
x = threading.Thread(target=play_sound)
|
|
|
|
x.start()
|
|
|
|
|
|
|
|
|
|
|
|
## init pygame
|
|
|
|
pygame.mixer.init()
|
2022-09-24 20:56:00 +02:00
|
|
|
pygame.mixer.music.load('./audio.mp3')
|
2022-07-16 22:49:24 +02:00
|
|
|
|
|
|
|
GPIO.setwarnings(False) # Ignore warning for now
|
|
|
|
GPIO.setmode(GPIO.BOARD) # Use physical pin numbering
|
|
|
|
GPIO.setup(10, GPIO.IN, pull_up_down=GPIO.PUD_DOWN) # Set pin 10 to be an input pin and set initial value to be pulled low (off)
|
|
|
|
GPIO.add_event_detect(10,GPIO.RISING,callback=button_callback, bouncetime=10000) # Setup event on pin 10 rising edge 10s wait
|
|
|
|
message = input("Press enter to quit\n\n") # Run until someone presses enter
|
|
|
|
GPIO.cleanup() # Clean up
|